Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Flanking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 6391447" data-attributes="member: 6778044"><p>I'll have to think about that one a bit. I've been going with advantage for one of the allies, provided the first ally hits with their attack. I've also considered allowing the 'helped' ally to move out of reach without provoking an opportunity attack.</p><p></p><p>Originally I was just going with the Help rule, but that meant that one of the allies couldn't attack. That didn't really make sense to me, because if you weren't taking an attack then you wouldn't be drawing the enemy away from your ally very much. Yes, I know that descriptively you could still be attacking, and just not hitting.</p><p></p><p>Another alternative I thought about was to use the Help action, and allow a bonus attack instead. This would limit you to a single attack, instead of whatever multiple attacks you'd normally get. </p><p></p><p>I don't particularly mind granting advantage or disadvantage. Combat is often all about trying to put yourself into an advantageous position, and goes back to the simple rule of earlier editions to not worry about all of the modifiers and just go with a +2 or -2 based on who has the advantage. Of course, the monsters are usually trying to get the advantage as well.</p><p></p><p>Since Combat and Tactics, though, flanking has been a staple tactic (rightfully so), so I do want to go with something.</p><p></p><p>-Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6391447, member: 6778044"] I'll have to think about that one a bit. I've been going with advantage for one of the allies, provided the first ally hits with their attack. I've also considered allowing the 'helped' ally to move out of reach without provoking an opportunity attack. Originally I was just going with the Help rule, but that meant that one of the allies couldn't attack. That didn't really make sense to me, because if you weren't taking an attack then you wouldn't be drawing the enemy away from your ally very much. Yes, I know that descriptively you could still be attacking, and just not hitting. Another alternative I thought about was to use the Help action, and allow a bonus attack instead. This would limit you to a single attack, instead of whatever multiple attacks you'd normally get. I don't particularly mind granting advantage or disadvantage. Combat is often all about trying to put yourself into an advantageous position, and goes back to the simple rule of earlier editions to not worry about all of the modifiers and just go with a +2 or -2 based on who has the advantage. Of course, the monsters are usually trying to get the advantage as well. Since Combat and Tactics, though, flanking has been a staple tactic (rightfully so), so I do want to go with something. -Ilbranteloth [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Flanking
Top