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<blockquote data-quote="KarinsDad" data-source="post: 6403143" data-attributes="member: 2011"><p>Not in a real fight in real life as per my earlier example.</p><p></p><p>And the advantage that they already have is that they will knock you unconscious twice as fast.</p><p></p><p></p><p></p><p>Teamwork is already encouraged. It's called focus fire.</p><p></p><p>The problem with a Flanking bonus is that the counter to it, the 5 foot step, no longer exists in the game. A foe cannot back up into the corner to avoid the flank without using Disengage or taking at least one OA.</p><p></p><p>One really has to look at rules in the big picture mode and not be convinced that old style earlier edition rules really make sense for this edition.</p><p></p><p>In 1E, one had to have 4 opponents on him in order for one of them to get a flank bonus. It was assumed that a PC (or NPC) could keep 3 foes in front of himself at all times (just by backing away, slipping to the side, etc.). It's only in latter editions where flank started coming into play, but in most of those editions, the shift or 5' step also came into play.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6403143, member: 2011"] Not in a real fight in real life as per my earlier example. And the advantage that they already have is that they will knock you unconscious twice as fast. Teamwork is already encouraged. It's called focus fire. The problem with a Flanking bonus is that the counter to it, the 5 foot step, no longer exists in the game. A foe cannot back up into the corner to avoid the flank without using Disengage or taking at least one OA. One really has to look at rules in the big picture mode and not be convinced that old style earlier edition rules really make sense for this edition. In 1E, one had to have 4 opponents on him in order for one of them to get a flank bonus. It was assumed that a PC (or NPC) could keep 3 foes in front of himself at all times (just by backing away, slipping to the side, etc.). It's only in latter editions where flank started coming into play, but in most of those editions, the shift or 5' step also came into play. [/QUOTE]
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