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Flash Gordon inspired 5e

fjw70

Adventurer
A thread in the General RPGS forum about a Flash Gordon RPG has got me thinking about some houserules for a science fantasy version of 5e in the spirit of Flash Gordon (I.e. Inspired by but not trying to replicate FG).

I am only using the basic rules (for now).


No cleric class.


Laser guns use the stats of crossbows, except they do fire damage and the loading property is removed (hand crossbow is pistol, light crossbow is light laser rifle, and heavy crossbow is heavy laser rifle). A feat is required to be proficient in laser weapons.


Fighters get base armor of 10 + proficiency bonus if armor is not worn.


Tool proficiencies would include things like rocket ship piloting.




That is all I have so far. Any other ideas or thoughs?
 

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instead of removing the cleric you could just change the theme of it. Make it technology/science driven instead of divinely driven.
 


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