Raven Crowking
First Post
Congrats on having a smart daughter! (note: I'm not being snarky here. I didn't realize before this that you were a parent).
Oldest is almost 18 (boy), middle is 9 (girl), youngest is almost 2 (girl).
Let's switch burden of proof to you for a moment. Do think the pre-4e D&D hit point mechanics are realistic? They work fine, but I don't think even EGG himself ever described them as 'realistic'.
There is no burden of proof IFAICT. I wasn't asking anyone to "prove" that the 4e damage mechanics have no problems (an impossible task IMHO).
However, the hit point mechanic (regardless of edition, until subsystems are included) is reasonably realistic without getting in the way of the game. It is easy to understand how hit points work in terms of both game mechanics and the win conditions of the game, and this understanding imparts behavior on the part of players that simulates injury far better than, say, healing surges.
The problem with the relative 'realism' of HP is that wounds can't impair you until they knock you unconscious and deposit on death's door. This fact causes some people --ie me-- to label hit points 'unrealistic'. Mind you, they're still perfectly serviceable as a game mechanic, they merely fail the 'realism test'.
Yes, the hit point mechanic is not as detailed as some, and some claim that it is unrealistic because of that lack of detail. Yes, it is important to consider before adding subsystems (which, unfortunately, hasn't always been the case). But please note that it it the subsystem (falling damage; healing surge) that causes the problem, not the hit point mechanic itself.
If the failing of the hit point mechanic is that it is not detailed enough for some tastes, the failing of problematic subsystems is that they add absurd elements into the game. When characters can routinely fall 200 feet without injury, or get up from deadly injuries as routinely as Captain Jack Harkness, credulity is stretched to the breaking point. There is a very large qualitative difference between "undetailed" and "results in absurd occurances in the game world", IMHO.
RC