What do people think of flaws? I want to provide my PCs with mechanical ideas of how negative personality traits should work. By taking a flaw, you may take an additional feat. Most flaws are taken at character generation. However, at DM’s discretion, you may take this flaw after character generation if you character becomes very religions in game.
Chemical Dependence-Flaw-you need something or things go bad in a hurry-Choose one of two levels for this flaw-Minor or Major-Minor is equivalent to one feat, while Major is equivalent to two. You must consume the object of your dependence once every 24 hours for minor or twice every 24 hours for major. If you fail to do so, you take a -2 on all check for minor, and a -4 for major. When presented with an opportunity to use the object of your dependence you must make a will save-DC 10+1/2 level for minor and DC 15 15+1/2 level for major. Your dependence may be used against you to force your character to things they would normality not do.
Quick to anger-Flaw-you find it hard to control your temper-When a character says anything that would anger or contradict your character, you must make a diplomacy check using your own charisma for the check DC. If you fail you become one step more hostile to the character. You may need repeat this check several times. If you become hostile toward the character and must attack the character. After this attack your attitude become unfriendly.
Anxiety-Flaw-You always believe the worst thing is coming and this makes it that much more likely to happen-When planning any event more then one turn in the future, you take a -2 penalty to all checks as part of this plan as your are distracted by thinking the worst thing could occur during any event. If you are making checks that are not part of any planning, you do not suffer this penalty.
Defensive-Flaw-when a character criticizes your character you gain a -4 penalty to bluff and diplomacy checks with that character for a minimum of one hour and as long one day as determined by the DM.
Religious Obligations-Flaw-You are devoted to your religion to the extent it interferes with your work and life-Select a religion and choose holy days for it. This must include major holidays and weekly obligations. These obligations must include at least 20% of your time. You may select a day of the week when you are fasting or some how otherwise unable to perform at your best. On those days you take a -1 to all checks. On major religions occasions you may simple be unable to contribute to your parties abilities or you taken a major penalty of -3 to all checks due to extreme hunger or thirst.
Thoughts?
BTW, I want to build my blog. If you like these ideas check out my blog called ThroatPunchGames! Also, I live tweet the games I'm in and I run. Follow me at @ThroatPunchG and facebook ThroatPunchGames
Chemical Dependence-Flaw-you need something or things go bad in a hurry-Choose one of two levels for this flaw-Minor or Major-Minor is equivalent to one feat, while Major is equivalent to two. You must consume the object of your dependence once every 24 hours for minor or twice every 24 hours for major. If you fail to do so, you take a -2 on all check for minor, and a -4 for major. When presented with an opportunity to use the object of your dependence you must make a will save-DC 10+1/2 level for minor and DC 15 15+1/2 level for major. Your dependence may be used against you to force your character to things they would normality not do.
Quick to anger-Flaw-you find it hard to control your temper-When a character says anything that would anger or contradict your character, you must make a diplomacy check using your own charisma for the check DC. If you fail you become one step more hostile to the character. You may need repeat this check several times. If you become hostile toward the character and must attack the character. After this attack your attitude become unfriendly.
Anxiety-Flaw-You always believe the worst thing is coming and this makes it that much more likely to happen-When planning any event more then one turn in the future, you take a -2 penalty to all checks as part of this plan as your are distracted by thinking the worst thing could occur during any event. If you are making checks that are not part of any planning, you do not suffer this penalty.
Defensive-Flaw-when a character criticizes your character you gain a -4 penalty to bluff and diplomacy checks with that character for a minimum of one hour and as long one day as determined by the DM.
Religious Obligations-Flaw-You are devoted to your religion to the extent it interferes with your work and life-Select a religion and choose holy days for it. This must include major holidays and weekly obligations. These obligations must include at least 20% of your time. You may select a day of the week when you are fasting or some how otherwise unable to perform at your best. On those days you take a -1 to all checks. On major religions occasions you may simple be unable to contribute to your parties abilities or you taken a major penalty of -3 to all checks due to extreme hunger or thirst.
Thoughts?
BTW, I want to build my blog. If you like these ideas check out my blog called ThroatPunchGames! Also, I live tweet the games I'm in and I run. Follow me at @ThroatPunchG and facebook ThroatPunchGames