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<blockquote data-quote="Connorsrpg" data-source="post: 6744174" data-attributes="member: 19265"><p>[MENTION=6748898]ad_hoc[/MENTION]. I really don't think you need to go that far for a feat. Feats aren't the be all and end all. Humans get one at first level. This is a chance for everyone to get one from the get-go, but they take a penalty (not a massive penalty) for it.</p><p></p><p>So far, players have RARELY chosen Major flaws as they are and no one has taken the <strong>Civilian/Non-Combatant</strong> flaw, so I am pretty sure it is enough.</p><p></p><p>More to the point from a story point of view, the flaw is about people that go to water when physically threatened or just can't fight. Not, can't shoot etc.</p><p></p><p>Not sure if you have read the flaws or just going on something said above, but I don't want to go too far into penalties - then why take them at all. At this stage penalties are based roughly on double the benefits of a feat.</p><p></p><p>Perhaps you game with players that are power-gamers and looking for every edge. Fortunately, I don't, but you are right, I need to take this into consideration if opening these up to others. But again, disadvantage on ALL attacks seems to be going a little too far. What say others?</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6744174, member: 19265"] [MENTION=6748898]ad_hoc[/MENTION]. I really don't think you need to go that far for a feat. Feats aren't the be all and end all. Humans get one at first level. This is a chance for everyone to get one from the get-go, but they take a penalty (not a massive penalty) for it. So far, players have RARELY chosen Major flaws as they are and no one has taken the [B]Civilian/Non-Combatant[/B] flaw, so I am pretty sure it is enough. More to the point from a story point of view, the flaw is about people that go to water when physically threatened or just can't fight. Not, can't shoot etc. Not sure if you have read the flaws or just going on something said above, but I don't want to go too far into penalties - then why take them at all. At this stage penalties are based roughly on double the benefits of a feat. Perhaps you game with players that are power-gamers and looking for every edge. Fortunately, I don't, but you are right, I need to take this into consideration if opening these up to others. But again, disadvantage on ALL attacks seems to be going a little too far. What say others? [/QUOTE]
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