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<blockquote data-quote="Pickles III" data-source="post: 6815375" data-attributes="member: 6793942"><p>Both of these</p><p></p><p></p><p></p><p></p><p>I was not thinking about this at the time specifically. Ad_hoc has mostly covered the principle. </p><p></p><p>My view on flaws is that they are simply another opportunity to min max. People who want to roleplay a deficiency can do so without this system. People who want to make a wizard or an archer will take the bad at melee attacks one & get sharpshooter or warwizard for free.</p><p></p><p>I like mechanical support for in game flavour but it turns out that I prefer this to support positive effects not negative ones. The game already rewards specialisation (not as much a previous editions to be sure) & these type of flaw tend to make it more pronounced.</p><p></p><p>Anyway I was not going to comment as my view on the whole thing is not favourable & so I did not want to be unduly negative</p><p></p><p>The "bad at melee attacks" drawback is fine by the way as a minor one.</p><p></p><p>I would prefer drawbacks that come linked to what they are boosting so they mitigate min maxing.</p><p></p><p>eg, of the top of my head</p><p></p><p>Overly familiar: you are full of joi de vivre & greet everyone with enthusiasm. You are proficient in Persuasion. If you ever roll 1 on a Cha (persuasion) check then you have been too familiar the check fails & the targets become enduringly hostile. (get disadvantage on future CHA checks with them & their associates. </p><p></p><p>Trained not born: you are proficient in athletics if you roll a one on a STR (athletics) check an old training injury flares up & you suffer disadvantage on STR checks & attacks until your next short rest. </p><p></p><p>As a positive I really like some of the names & some of the effects - I will look again</p></blockquote><p></p>
[QUOTE="Pickles III, post: 6815375, member: 6793942"] Both of these I was not thinking about this at the time specifically. Ad_hoc has mostly covered the principle. My view on flaws is that they are simply another opportunity to min max. People who want to roleplay a deficiency can do so without this system. People who want to make a wizard or an archer will take the bad at melee attacks one & get sharpshooter or warwizard for free. I like mechanical support for in game flavour but it turns out that I prefer this to support positive effects not negative ones. The game already rewards specialisation (not as much a previous editions to be sure) & these type of flaw tend to make it more pronounced. Anyway I was not going to comment as my view on the whole thing is not favourable & so I did not want to be unduly negative The "bad at melee attacks" drawback is fine by the way as a minor one. I would prefer drawbacks that come linked to what they are boosting so they mitigate min maxing. eg, of the top of my head Overly familiar: you are full of joi de vivre & greet everyone with enthusiasm. You are proficient in Persuasion. If you ever roll 1 on a Cha (persuasion) check then you have been too familiar the check fails & the targets become enduringly hostile. (get disadvantage on future CHA checks with them & their associates. Trained not born: you are proficient in athletics if you roll a one on a STR (athletics) check an old training injury flares up & you suffer disadvantage on STR checks & attacks until your next short rest. As a positive I really like some of the names & some of the effects - I will look again [/QUOTE]
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