Um... sorry if I'm posting this in the wrong place or whatever. This isn't specifically about the rules or about character design, so my bad if this isn't kosher.
I've never been a DM before, but my DM wants me to try it out so he can just relax and play the game every once in awhile (without all the prep work that being a DM requires). Progress on my campaign design has been very satisfactory, but I've hit a bit of a roadblock, and I could use some advice.
I'm planning on starting my campaign in a cliche sort of way, the whole "You're sitting in an inn" thing, but then immediately (like, in the first 30 seconds) pulling the rug out from underneath everyone's expectations by making some big, bad evil guy launch an attack on the little starting village: blowing holes in walls, lighting huts on fire, killing NPCs in the streets, causing huge explosions... you know, maximum chaos!
OK, first... is this a bad idea?
Second, I've hit a bit of a snag with this idea. It seems like the PERFECT sort of big bad evil guy for this role is a Lich: doesn't matter if he dies in the first attack, he'll come back shortly unless the PCs go deal with the problem... but on the other hand, if he dies, it'll give the PCs a bit of a breather to decide what they're going to do (go take him out, get the heck outta dodge and leave the village for dead, etc.). The trouble is, unless I'm reading this wrong, my big bad evil guy will have to be at least level 11 to make the little phylactery thing... and then he'll get even tougher once he's made the thing, becoming like a CR 13 (am I figuring this up right?).
CR 13 seems WAY too tough for a "just started the campaign" enemy. What's a good way to fix this? Should I have everyone roll level 10s or 12s or something? Is there a way to make some sort of "mini-lich," maybe a CR 6 or so?
I've never been a DM before, but my DM wants me to try it out so he can just relax and play the game every once in awhile (without all the prep work that being a DM requires). Progress on my campaign design has been very satisfactory, but I've hit a bit of a roadblock, and I could use some advice.
I'm planning on starting my campaign in a cliche sort of way, the whole "You're sitting in an inn" thing, but then immediately (like, in the first 30 seconds) pulling the rug out from underneath everyone's expectations by making some big, bad evil guy launch an attack on the little starting village: blowing holes in walls, lighting huts on fire, killing NPCs in the streets, causing huge explosions... you know, maximum chaos!
OK, first... is this a bad idea?
Second, I've hit a bit of a snag with this idea. It seems like the PERFECT sort of big bad evil guy for this role is a Lich: doesn't matter if he dies in the first attack, he'll come back shortly unless the PCs go deal with the problem... but on the other hand, if he dies, it'll give the PCs a bit of a breather to decide what they're going to do (go take him out, get the heck outta dodge and leave the village for dead, etc.). The trouble is, unless I'm reading this wrong, my big bad evil guy will have to be at least level 11 to make the little phylactery thing... and then he'll get even tougher once he's made the thing, becoming like a CR 13 (am I figuring this up right?).
CR 13 seems WAY too tough for a "just started the campaign" enemy. What's a good way to fix this? Should I have everyone roll level 10s or 12s or something? Is there a way to make some sort of "mini-lich," maybe a CR 6 or so?