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General Tabletop Discussion
*Dungeons & Dragons
Flesh to Stone spell - why the poor rating
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<blockquote data-quote="Gadget" data-source="post: 7426207" data-attributes="member: 23716"><p>Someone above pointed out the Restrained condition gives everyone advantage to everyone to hit, but it also gives the target disadvantage to attacks and dexterity saves, in addition to reducing their speed to zero. Not bad, but as has been pointed out, lower level spells can produce the same or similar results. </p><p></p><p>The designers do this quite frequently with higher level spells: in their haste to tone down the 'save or die' effects, they often make higher level spells quite restricted in what they can do, while at the same time reducing the high level spell slots available to casters.</p><p></p><p>To be fair, I think they put a lot of thought into having the these spells used against the PCs, which may account for some of the watering down, as it where. But this leads to spells that are less useful to the PCs by the time they acquire them (see Power Word spells). </p><p></p><p>Someone also mentioned Otto's Irresistible Dance, at the same level as Flesh To Stone as being good, yet it does not do much more Tasha's Hideous Laughter, a first level spell. Why is this considered superior when Flesh to Stone is not? Otto's does not allow an initial save to escape the effects. The target has to wait until their turn and spend an action to make a Saving Throw. That is a big difference mechanically, if not conceptually, from Tasha's. If Flesh to Stone immediately inflicted the restrained condition (which is mechanically the same as what Otto's inflicts on the target) and the target had to spend an action on their turn to end the effect (maybe another failed save could reduce the target to paralyzed and so forth), it would rank much better in the guides.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7426207, member: 23716"] Someone above pointed out the Restrained condition gives everyone advantage to everyone to hit, but it also gives the target disadvantage to attacks and dexterity saves, in addition to reducing their speed to zero. Not bad, but as has been pointed out, lower level spells can produce the same or similar results. The designers do this quite frequently with higher level spells: in their haste to tone down the 'save or die' effects, they often make higher level spells quite restricted in what they can do, while at the same time reducing the high level spell slots available to casters. To be fair, I think they put a lot of thought into having the these spells used against the PCs, which may account for some of the watering down, as it where. But this leads to spells that are less useful to the PCs by the time they acquire them (see Power Word spells). Someone also mentioned Otto's Irresistible Dance, at the same level as Flesh To Stone as being good, yet it does not do much more Tasha's Hideous Laughter, a first level spell. Why is this considered superior when Flesh to Stone is not? Otto's does not allow an initial save to escape the effects. The target has to wait until their turn and spend an action to make a Saving Throw. That is a big difference mechanically, if not conceptually, from Tasha's. If Flesh to Stone immediately inflicted the restrained condition (which is mechanically the same as what Otto's inflicts on the target) and the target had to spend an action on their turn to end the effect (maybe another failed save could reduce the target to paralyzed and so forth), it would rank much better in the guides. [/QUOTE]
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Flesh to Stone spell - why the poor rating
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