Fleshing out Keep on the Shadowfell/Winterhaven

One of my players is going to play a male half-elf paladin and another is going to play a female half-elf warlock. I'm thinking they might be the son and daughter of elven paladin of Bahamut, Sir Keegan Redleaf, who was an elven knight who was appointed by the elven nation to guard the gate that the human empire had so carelessly allowed to be opened. I think I'll have Keegan's story be as follows:

After some years of taking up his post to guard the Shadowfell gate, with a small batallion of troops (human and elven), the Keep was attacked by a cult of Orcus. That is when the influence of the rift acted upon Keegan's mind. Keegan became convinced that his wife was an undead vampire seductress, and that his own troops were all vampire spawn created by his wife in treacherous lustful trysts. He conceived a murderous rage to kill them all before they consipired to open the Rift.

Even as the troops tried to defend against the assault of the Orcus cult, Keegan went mad, hurling accusations against his wife and killing many of his troops, and even trying to kill his own wife and children. His wife lived in the Keep with him. She fled with her children to Winterhaven while the troops fought Keegan, and she was not killed at Keegan's hands. But she went mad at the deaths her husband's insane betrayal caused, and at his ultimate fate (she was told he had been sealed away in a chamber where he would die of thirst and starvation). She took her own life and orphaned her half-elf children.

The human king ignored Keegan's insanity and betrayal, to avoid complications with the elven tribes, and to avoid fostering the fear caused by the Rift and the death cultists with further stories of how the Rift could drive a worthy knight to commit atrocities. Instead the King decreed Keegan a hero who died defending against the cultists. The official story, which is the one recorded in the fallen empire's official history books, report Brave Sir Keegan as a hero. Bards sing of his legendary deeds. Some in Winterhaven don't know anything but the official version, but some are decendants of the dead soldiers or Keegan's wife's relatives, and they remember the uglier truth.

The children were raised by relatives among the father's elven tribe. The daughter's thoughts turned dark because of her troubled childhood, and she made a pact with the powers of the Feywild and became a warlock, swearing one day she would find any remaining death cultists and avenge herself upon them. The son never accepted the version of the story told to him by some of his relatives, instead choosing to believe the official histories about his father's honorable end. He would love some day to find proof of his father's honor and squelch the rumors he views as defamation of his father.

Hopefully this will set up some interesting roleplaying at least for those two player characters. Now I want to go through each NPC to figure out what they know about Keegan's story.
 

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I'm starting here as well after I have the party trained up from level 0 by the "Order of Lost Gods." This is a religious faction that is obsessed with attempting to keep a balance to the influence Gods have on the mortal realm. Since the Lawful and Good Gods tend not to upset things unduly the group mostly goes after evil gods, like this upstart God Orcus.
(Any player character with strong religious ties is encouraged to at least help them out on this mission as a Death Cult can be no good for whatever God they worship.)
They will recruit the party as a bunch of lvl 0 types and provide them with their starting gear, since I always wondered how that one guy's peasant parents saved up or stole enough to get that much starting gold. They will train them in how to unlock prayers/exploits/spells and give them a final exam when they are deemed ready.
Head to Winterhaven and found out what happened to our agent Douven Stoul. As one of the PCs is from there, it seems natural enough they go and check up on him, since he is very capable and they expect him to have finished and just be getting drunk or to have married yet anouther village girl and is playing house again.
When they find Stoul he will have had both of his hands removed and eaten in front of him by The Bloodreavers and worshippers of a cult. The Cult mentioned a ritual and a book that contains it that they are delivering to their leader in the Keep. The Reavers want to meet their leader and left with them, telling Stoul they'd be back for him. There is no time to send for other agents and since Stoul can't fight anymore the PCs are implored to retrieve the book.
During the last fight of the adventure (or after the skill challenge option is completed) a second Humonculous will spirit the book away to the depths of Thunderspire Labyrinth...

It's a bit trite I know but it's tough to get a grand overarching theme when I'll be running the Modules. I plan on having an agent in the trading town to send them on their way.
I really like the cthulu stuff you all mentioned. I will probably mix in some J-horror type stuff, like having them see the Keep as it was through a misty light and having "memory echo" apparitions run through the keep now and then. To see Keegan kill his men with a wicked Daily power that drops 3 of them should make the characters think twice about attacking him right off. But by balancing that with him running his children through and lifting their small bodies right off the floor as they slide down the blade to the guard of his weapon.......
OK i think I better call a therapist...
 

I was thinking someting about Valthrun too. At first I thought "he's the real mastermind" (i.e. a diabolist who wants the advantages of having an ally with a powerful demon but doesn't want to be associated directly), so the PCs are "victorious" and come back.
But it's really a "upside down castle" scenario (i.e. the boss is just a patsy)

But I'm committed to running it by the book, I think it'd be much more interesting if Valthrun actually helped the BBG by accident. Keegan came to him, pretending to be interested in "checking the seals", had good credentials, got to know Valthrun (flattering young man visits old guy in tower) and got out a lot of information about the tower and how to open the seals.

It's always weird to me that these bad guys turn up with all this "back knowledge of how to do complex horrible rituals" without having learned from anyone. Is there an academy? (if so they have a lousy record)...
So Valthrun desperately wants someone to stop Keegan, but doesn't really want to admit he was involved. He's been hoping that Keegan won't figure it out.

That would explain why he doesn't trust the party initially (general trust issues) but desperately needs their help.
Vastly better than the "helpful old sage who happens to live in town..."
 

Graf, I like your idea of having the sage as someone who inadvertently helped the bad guy get his hands on the ritual. That allows the party to potentially get to know more about Kalarel and about the ritual before hand, and that will help build the climax towards the need to stop the ritual.
 

Graf said:
I was thinking someting about Valthrun too. At first I thought "he's the real mastermind" (i.e. a diabolist who wants the advantages of having an ally with a powerful demon but doesn't want to be associated directly), so the PCs are "victorious" and come back.
But it's really a "upside down castle" scenario (i.e. the boss is just a patsy)

But I'm committed to running it by the book, I think it'd be much more interesting if Valthrun actually helped the BBG by accident. Keegan came to him, pretending to be interested in "checking the seals", had good credentials, got to know Valthrun (flattering young man visits old guy in tower) and got out a lot of information about the tower and how to open the seals.

It's always weird to me that these bad guys turn up with all this "back knowledge of how to do complex horrible rituals" without having learned from anyone. Is there an academy? (if so they have a lousy record)...
So Valthrun desperately wants someone to stop Keegan, but doesn't really want to admit he was involved. He's been hoping that Keegan won't figure it out.

That would explain why he doesn't trust the party initially (general trust issues) but desperately needs their help.
Vastly better than the "helpful old sage who happens to live in town..."

Graf, do you mean Kalarel when you say Keegan? Otherwise I'm confused.

It's a nice idea though, and adds an extra little hook to the plot :)
 

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