My experience is that flight becomes a DM headache when the whole party can do it. If it's just the one guy, and that one guy can't take anybody else along, it's not nearly as big an issue.
Greetings!
I saw this discussion over on the Wizards of the Coast website so I figured I would bring it here.
Do you think the Aarakocra is overpowered because it has flight?
Discuss.
You will have to do that, though, as soon as any magic-users in the party get access to third level spells, not to mention any magic items that might find their way into the group. Just last week I had an entire Underdark spelunking scenario neatly eviscerated by a broom of flying. Such is life!There are any number of design decisions a DM can make to rein in the power of a flying PC, I just have enough to think about already, don't want to have to run every encounter through a filter to see if it is still entertaining due to one ability from one PC.
I've heard this before, but I don't think the rules support this reading. What am I missing?Also, I feel I must point out yet again, that having the natural ability to Fly (like an Aarakocra), does not give the character the ability to Hover.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.