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Floating Fortress Map (images)

lgburton

First Post
Well, while browsing around threads, i saw a request in phineas' thread of 100 maps for a floating castle.

and, mysteriously, i was very bored at work. and i happen to have CC2 loaded on my laptop which i take to work.

here's the results. like phin, i've left the maps un-numbered so that GM's can choose what encounters to put where.

here's the results:
compiled2.jpg


compiled1.jpg


if you'd like a higher (yet still printer-friendly) resolution map of each floor click on the links that follow.
http://img.photobucket.com/albums/v722/lgburton/Floating%20Fortress/floating-fortress-1.jpg
http://img.photobucket.com/albums/v722/lgburton/Floating%20Fortress/floating-fortress-2.jpg
http://img.photobucket.com/albums/v722/lgburton/Floating%20Fortress/floating-fortress-3.jpg
http://img.photobucket.com/albums/v722/lgburton/Floating%20Fortress/floating-fortress-b1.jpg
http://img.photobucket.com/albums/v722/lgburton/Floating%20Fortress/floating-fortress-b2.jpg

i'll also take requests if anyone wants anything else specific.

Cheers!
 
Last edited:

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blah, map errata:

what is entitled "third basement" should really be entitled second basement. i'll get around to fixing the image soon
 

would you be willing to post the CC2?

Like the map but I'm more interested in how you did it.


Any pointers.


Would you post the CC2 map?

S
 



Sigurd said:
Like the map but I'm more interested in how you did it.


Any pointers.


Would you post the CC2 map?

S

I can post a map file at some point (on wrong computer right now), though i don't have a suitable map file of the whole complex. i did each floor map in a different file, then photoshopped the whole thing together with text. i've found it's easier to use an external image editor for adding text / arranging, and getting the correct sizing.

in terms of learning CC2, there's 2 things that help: reading the manual, and practice.

oh, and more practice. the program has an incredibly steep learning curve.
 


Levitating lairs and flying fortresses...

A very nice set of maps, LGBurton. Although the first floating fortress encounter happened to my pc's last July, consider yours "yoinked", for they haven't slain all the giants in my campaign yet, not by far. If thats what you produce when "bored", I shudder to think what a "serious" effort would come up with ;)

I noticed you were taking requests. I have other campaigns and encounters that could use the skills of a good cartographer, so here are some map proposals to mull over:

1. An underground level or two connected to a few circular aboveground levels in a giant sequoia/tree. Better yet, you could split the aboveground levels between two or three giant trees, connecting them by rope bridges--I've always wanted to see a Swiss Family Robinson on crack dungeon.

2. A sewer network in a shady section of town meaning that there are numerous tunnels, secret passages, lairs, and mini-dungeons, some of which connect to the cellers of various dwellings. Phineas did something akin to this with his three map Undercellar set, but I was looking for something with a more explicit sewer/tunnel rat feel to it.

3. A ruined stone city in the jungle with one temple that has numerous traps, mazes, and pits on one or two underground levels. I've always wanted to do an Indiana Jones style dungeon crawl.

4. A series of underwater domes linked with tunnels and dungeons underneath. Something that could serve as the base of either an eccentric water mage or sinister water based cult.

5. A large tower or cube that has numerous traps, mazes, locked gates/doors, secret ways designed to mislead and confuse, pits etc. Is is built to protect something within or keep something from getting out....

Keep drawing and drafting. If you ever need any cartographic help, go over to castlewalls.us and talk to Jim Lassiter. He's an excellent cartographer and a really helpful fellow as well. He's used about every drafting program there is and he's a real pro when it comes to Adobe/Photoshop techniques.
 

first off, i've edited the top so that the picture shows the proper "second basement" instead of "third basement. finally...


Suna, i've already started working on something that resembles suggeston number 2 there, so i'll keep working on that ;). and i'll see what i can come up with on the other ones. it may take me a few weeks, though, since right now i'm smack in the middle of finals.

please, forgive the following bad EQ pun but...

so you want
1) Kelethin
2) Qeynos Sewers
3) Sebilis/Trak's Teeth
4) Veksar
5) Karnor's

.... ok, i deserve to be smacked for that horrendous Everquest flashback... ;)

Sigurd:

unfortunatly i don't have much file webspace at the moment, and i can't attach a cc2 drawing file to the thread, so i won't be able to post one right now. howbout i email it to you?
 

lgburton said:
Sigurd:

unfortunatly i don't have much file webspace at the moment, and i can't attach a cc2 drawing file to the thread, so i won't be able to post one right now. howbout i email it to you?


Sounds great. Is there a way we can find an email address for each other without having it pasted in open text on the web for trolls to find???

Sigurd
 

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