ThirdWizard
First Post
I like Hemmingway.
Hypersmurf said:The memory I have of this was a 1E game; we were trekking through mountains, and we all thought we were on a narrow trail on the side of a cliff.
The front PC disturbed an aurumvorax in its lair - small but nasty. He attempted to kick it off the ledge.
The DM looked confused - as far as he was concerned, we were on a narrow trail at the bottom of a canyon.
I still can't figure out how we all ended up thinking we were on a ledge!
ThirdWizard said:I like Hemmingway.
Ironic that you lengthened his name.ThirdWizard said:I like Hemmingway.
This was my point (or one of them). My question to the boards is, "How much is too much and how much is just right?"Dextra said:I don't DM much, but as a player, you can usually tell when an item is important by how much time is spent describing it. If the only thing in a room is described elaborately, then the players will tend to spend more time on it, either checking for secret compartments, detecting magic etc.
Nice touch!sckeener said:....and then when she took her hand way there was a tiny symbol of her goddess burned into the flesh right where her palm was....
I agree with everything Talic said, but especially this part. I have taught hundreds of classes and given a couple hundred presentations. Nothing grabs listeners' attention like a long pause--well, except for a blood-curdling scream.Talic said:Delivery can also make a difference. On the occasion when longer descriptions are necessary, I've found it helps a lot to provide a good pause between key points to let detail sink in.
Yeah, how about just "Ernest," or "Ernie."ruleslawyer said:Ironic that you lengthened his name.![]()