What do you think about this idea for running a campaign...
++Assume 4 players in the group.
++Each player rolls up 4 characters, all at the same level.
++Each player rolls 1d4, and that chooses the character they're playing for this particular adventure.
++Play out the adventure with those four characters.
++Adventure ends. All characters (even those not played) gain XP for the adventure, so all remain on equal footing. Not the same for material wealth. characters keep what they earn.
++DM rolls 1d4, and determines which of the players keeps his character for the next adventure.
++The other 3 players roll 1d4 and see which character will be in the next adventure.
++Party assembles around the character that stayed on from the first adventure for whatever reason or motive, and they go on the second adventure.
++Second adventure ends, DM rolls 1d4 to pick the next character that carrys on. Other players roll 1d4 to see which of their characters gets called from the bullpen.
++Rinse, repeat.
I got this idea reading my old Conan comic books... Conan seems to run into the same rogues and cutthroats at different points in his life, although they've gained in power, ability, and their backstory has gotten deeper as well.
This would allow for there to be more of a plot-driven story (as opposed to character driven) and the PCs would not be restrained to stay together as a party only because they're all PCs: the characters are going to go their seperate ways anyhow. So there doesn't really need to be a burning reason for these guys to stick.
It also allows players to explore several different character builds, which can make things a little more interesting as playing the same character with the same abilities can get a little monotonous after a while.
Tactics would be interesting -- there wouldn't be a standard operating procedure for fights since there is a new party makeup every adventure.
Material wealth would be low... this would have to be run in a low-magic world like Hyboria d20 so a marked lack of magic items at higher levels would be less noticed.
There would be a good reason that the BBEG doesn't go after the party at mid-levels when they are not quite a threat, but could become one in the future... it's because there is no "party". Bad guys might know about one of the PCs, but they would not be able to prepare for all 4 of them since any given party hasn't adventured for that long together.
There would remain a bit of history twixt the characters, since they will run into each other at different points in their own particular history, although keeping track of the different relationships might be a little difficult... perhaps notes might need to be taken to remind players how their PCs feel about the other individual PCs.
So, what do you think about this way of running a campaign?
++Assume 4 players in the group.
++Each player rolls up 4 characters, all at the same level.
++Each player rolls 1d4, and that chooses the character they're playing for this particular adventure.
++Play out the adventure with those four characters.
++Adventure ends. All characters (even those not played) gain XP for the adventure, so all remain on equal footing. Not the same for material wealth. characters keep what they earn.
++DM rolls 1d4, and determines which of the players keeps his character for the next adventure.
++The other 3 players roll 1d4 and see which character will be in the next adventure.
++Party assembles around the character that stayed on from the first adventure for whatever reason or motive, and they go on the second adventure.
++Second adventure ends, DM rolls 1d4 to pick the next character that carrys on. Other players roll 1d4 to see which of their characters gets called from the bullpen.
++Rinse, repeat.
I got this idea reading my old Conan comic books... Conan seems to run into the same rogues and cutthroats at different points in his life, although they've gained in power, ability, and their backstory has gotten deeper as well.
This would allow for there to be more of a plot-driven story (as opposed to character driven) and the PCs would not be restrained to stay together as a party only because they're all PCs: the characters are going to go their seperate ways anyhow. So there doesn't really need to be a burning reason for these guys to stick.
It also allows players to explore several different character builds, which can make things a little more interesting as playing the same character with the same abilities can get a little monotonous after a while.
Tactics would be interesting -- there wouldn't be a standard operating procedure for fights since there is a new party makeup every adventure.
Material wealth would be low... this would have to be run in a low-magic world like Hyboria d20 so a marked lack of magic items at higher levels would be less noticed.
There would be a good reason that the BBEG doesn't go after the party at mid-levels when they are not quite a threat, but could become one in the future... it's because there is no "party". Bad guys might know about one of the PCs, but they would not be able to prepare for all 4 of them since any given party hasn't adventured for that long together.
There would remain a bit of history twixt the characters, since they will run into each other at different points in their own particular history, although keeping track of the different relationships might be a little difficult... perhaps notes might need to be taken to remind players how their PCs feel about the other individual PCs.
So, what do you think about this way of running a campaign?