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<blockquote data-quote="Nikroecyst" data-source="post: 3308274" data-attributes="member: 47287"><p>In the past I have run a sort of "Climatic" battle where the group faces a Green Dragon and its horde of hobgoblins, much like the bridge battle in Red Hand of Doom. All the PCs pressed forward and at the sight of the Dragon began to back down. But Lo! One player stepped up with bow and arrowS and fired upon the Dragon just as it was leaving its perch. He rolled a Nat 20 confirmed an dealt out MAX CRIT DMG. I nearly soiled myself as the dragon fell to the first attack in the first round of combat at double range for the weapon. </p><p></p><p>Heres what I did . . . .</p><p>The Dragon fell from the height of the tower where he was perched landing directly on bridge below. All of its minions except a few had already taken defensive possitions about the bridge. As the dragon tryed to pull itself to its feet the bridge cracked and collapsed sending all its minions (cept a couple on the opposite side) down into the gorge with it. </p><p></p><p>I decided to make the climax worthy of the ranger's courage thus making the combat memorable despite no one else getting a chance to do anything. Hopping the other players that didn't get a shot in would still feal a sense of accomplishment in the awe and excitement of the event.</p><p></p><p>Instead of all the other players, who didn't get to contribute, complaining and fealing left out they roared in excitement and congradulated the hero player. </p><p></p><p>Though this may not be exactly what you are talking about, to me, its a prime example of how to keep things interesting when something unexpected and/or unintentional pops up to potentially ruin your game.</p></blockquote><p></p>
[QUOTE="Nikroecyst, post: 3308274, member: 47287"] In the past I have run a sort of "Climatic" battle where the group faces a Green Dragon and its horde of hobgoblins, much like the bridge battle in Red Hand of Doom. All the PCs pressed forward and at the sight of the Dragon began to back down. But Lo! One player stepped up with bow and arrowS and fired upon the Dragon just as it was leaving its perch. He rolled a Nat 20 confirmed an dealt out MAX CRIT DMG. I nearly soiled myself as the dragon fell to the first attack in the first round of combat at double range for the weapon. Heres what I did . . . . The Dragon fell from the height of the tower where he was perched landing directly on bridge below. All of its minions except a few had already taken defensive possitions about the bridge. As the dragon tryed to pull itself to its feet the bridge cracked and collapsed sending all its minions (cept a couple on the opposite side) down into the gorge with it. I decided to make the climax worthy of the ranger's courage thus making the combat memorable despite no one else getting a chance to do anything. Hopping the other players that didn't get a shot in would still feal a sense of accomplishment in the awe and excitement of the event. Instead of all the other players, who didn't get to contribute, complaining and fealing left out they roared in excitement and congradulated the hero player. Though this may not be exactly what you are talking about, to me, its a prime example of how to keep things interesting when something unexpected and/or unintentional pops up to potentially ruin your game. [/QUOTE]
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