Are you of the "dramatic ending must be played out, no matter what" school, or from the "let the dice lay where they fall" school...
In other words, the adventurers finally reach the inner sanctum of the BBEG, and the Sorcerer casts Disintegrate, rolls a natural 20 and confirms his critical.
The BBEG fails his fortitude save... Do you reveal this, or do you tell the sorcerer's player to roll 5d6 damage X 2 for the Crit?
I've been of the "give them the even hand" school where at least 3-4 times over the years, the anticlimax did occur, but there was ample festive rejoicing and great cries of Hooray...
In other words, the adventurers finally reach the inner sanctum of the BBEG, and the Sorcerer casts Disintegrate, rolls a natural 20 and confirms his critical.
The BBEG fails his fortitude save... Do you reveal this, or do you tell the sorcerer's player to roll 5d6 damage X 2 for the Crit?
I've been of the "give them the even hand" school where at least 3-4 times over the years, the anticlimax did occur, but there was ample festive rejoicing and great cries of Hooray...