Fly is out?


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Fly is a level 16 Daily wizard spell that you have to spend minor actions to sustain and can sustain for a maximum of five minutes.

So, Fly is in... but it's definitely less powerful.
 


keterys said:
Fly is a level 16 Daily wizard spell that you have to spend minor actions to sustain and can sustain for a maximum of five minutes.

So, Fly is in... but it's definitely less powerful.

Do you have a source for this piece of info? This is the first I'm hearing about it.
 


The last day of the con there was a two page spread of wizard powers, so yes, that's my source.

Umm... I guess the usual newshounds didn't get it, so I'll work on transcribing it and make a new thread with them.
 

Actually, I like the gimping of fly for this reason: It means that the entire party should invest in flying mounts, rather than the wizard playing Superman while everyone else has to spend to pony up.

Then we can have proper aerial combats with characters leaping between mounts so they can use their abilities. :D
 
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This was posted elsewhere at ENWorld. Turns out some spell pages from the PHB were on display at DDXP. Among them was the following;

Fly Wizard Utility 16
'You leap into the air and don't look back.'
Daily * Arcane
Standard Action Personal
Effect: You gain a speed of fly 8 until the end of your next
turn.
Sustain Minor: You can sustain this power until the end of
the encounter or for 5 minutes. If you don't sustain it, you
float to the ground without taking falling damage.


Soooo, it looks like flight is in, and your wizard can start flying at lvl 16

pretty cool spiffy
 


IMO a totally unneeded nerfing. Fly was not hard to deal with and it didn't break my game in the slightest. The only challenge and I hesitate to call it one, is realizing you have to put in the adventure foes that have flight or decent ranged combat if you want the wizard to be threatened.

Ah well we get nightcrawler instead of superman my joy knows no limit. :\
 

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