Flying and 45 degrees?

harpy

First Post
The flying rules, while simplified, also seem a bit vague. What is meant by a 45 degree turn?

Is a facing supposed to be established and then movement occurs? When you make a 45 degree turn are you turning the figure to face the corner square? What happens to the facing when you go into the diagonal square, does it "snap to grid" again in the generally forward position, or do you finally turn so that you are in fact making a 90 degree turn, but with just a bit of diagonal movement to begin with?
 

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The flying rules, while simplified, also seem a bit vague. What is meant by a 45 degree turn?

Is a facing supposed to be established and then movement occurs? When you make a 45 degree turn are you turning the figure to face the corner square? What happens to the facing when you go into the diagonal square, does it "snap to grid" again in the generally forward position, or do you finally turn so that you are in fact making a 90 degree turn, but with just a bit of diagonal movement to begin with?

The game doesn't deal well with momentum and inertia. The easiest way to handle this is to say that the 45º turns count only when made during movement. Only if you as the GM want to track each flying creature's momentum and direction should you really worry about the ramifications of inter-turn turning. (ugh... that's not awkwardly phrased at all!)
 

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