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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flying Kick and druids
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<blockquote data-quote="nimisgod" data-source="post: 1169025" data-attributes="member: 10283"><p>OH it is cheezy. I use it on my players for the most part. Case in point, a Barglura Demon has can full attack on a charge (like pounce except available every time he charges). It only took 2 or 3 of these advanced demons (CR11s) to demolish a 17th level Tank (I let players maximize their HPs for my games) in 1 round. </p><p></p><p>That was a GM adversarial-type 3.0 game though and the players new that the gloves were off. But that's beside the point: Yes, it is cheezy. </p><p></p><p>BY the rules, a wildshaping druid (or a Singh rager or that new PrC from BOED) with this feat + pounce would kill practically anything. While I find the Singh Rager incredibly cheezy (and deserving of a nerf), a Tiger's (or Lion's) pounce ability is core and so isn't as mutable as non-core material, IMG. </p><p></p><p>When converting 3.5, I would recommend that Flying kick gives only an additional 2d6 or 1d6 damage, using the 3.5 Rhinohide armor as precedent. Same applies to the Sandals of Tiger's Leap. This would not entirely eliminate the problem but at least lessen it. </p><p></p><p>Also, you can define Flying Kick as applying to only the main attack in a charge with multiple attacks, but that would be a houserule.</p><p></p><p>edit: I checked and it seems that pounce no longer works just on the first round but on every charge.</p></blockquote><p></p>
[QUOTE="nimisgod, post: 1169025, member: 10283"] OH it is cheezy. I use it on my players for the most part. Case in point, a Barglura Demon has can full attack on a charge (like pounce except available every time he charges). It only took 2 or 3 of these advanced demons (CR11s) to demolish a 17th level Tank (I let players maximize their HPs for my games) in 1 round. That was a GM adversarial-type 3.0 game though and the players new that the gloves were off. But that's beside the point: Yes, it is cheezy. BY the rules, a wildshaping druid (or a Singh rager or that new PrC from BOED) with this feat + pounce would kill practically anything. While I find the Singh Rager incredibly cheezy (and deserving of a nerf), a Tiger's (or Lion's) pounce ability is core and so isn't as mutable as non-core material, IMG. When converting 3.5, I would recommend that Flying kick gives only an additional 2d6 or 1d6 damage, using the 3.5 Rhinohide armor as precedent. Same applies to the Sandals of Tiger's Leap. This would not entirely eliminate the problem but at least lessen it. Also, you can define Flying Kick as applying to only the main attack in a charge with multiple attacks, but that would be a houserule. edit: I checked and it seems that pounce no longer works just on the first round but on every charge. [/QUOTE]
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Flying Kick and druids
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