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<blockquote data-quote="ad_hoc" data-source="post: 9019890" data-attributes="member: 6748898"><p>I don't like having them as PCs. Just doesn't have the right feel for me.</p><p></p><p>That said, unless the entire party flies encounters are still dangerous because some of the party are vulnerable.</p><p></p><p>It is similar to having a 25 AC character in a party. They're likely going to be the last PC to die, but they're still going to die when the rest of the party has been wiped out.</p><p></p><p>I think a great D&D adventure has varied challenges. </p><p></p><p>One thing I've noticed with "optimized" characters is that they do exceptionally well in their ideal scenario but they're in real trouble when faced with a challenge they weren't built for. To me D&D is all about those challenges and coming up with solutions.</p><p></p><p>I have noticed on optimization discussions that there is a strong attitude that a DM must cater challenges to the PCs strengths or they are a bad DM. Then they say the game is too easy.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 9019890, member: 6748898"] I don't like having them as PCs. Just doesn't have the right feel for me. That said, unless the entire party flies encounters are still dangerous because some of the party are vulnerable. It is similar to having a 25 AC character in a party. They're likely going to be the last PC to die, but they're still going to die when the rest of the party has been wiped out. I think a great D&D adventure has varied challenges. One thing I've noticed with "optimized" characters is that they do exceptionally well in their ideal scenario but they're in real trouble when faced with a challenge they weren't built for. To me D&D is all about those challenges and coming up with solutions. I have noticed on optimization discussions that there is a strong attitude that a DM must cater challenges to the PCs strengths or they are a bad DM. Then they say the game is too easy. [/QUOTE]
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