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<blockquote data-quote="jgsugden" data-source="post: 9020014" data-attributes="member: 2629"><p>Having flight is a bit like being stealthy - it is hard to get you with certain attacks, and you end up isolated and easily overpowered at times.</p><p></p><p>Let's say a monster force is going to come in and attack - making 8 attacks on the first round. If a PC is hidden, those 8 attacks will end up being split amongst the other PCs. The same is true if they are melee attacks and one PC is flying instead of being hidden. </p><p></p><p>On the flip side, if a PC takes to the sky and is up there by themself, it is entirely possible that their flight may make them an easy target for a group of flying enemies that gang up on the PC because it is isolated from allies that can't get to it to support it. A lone PC flying in the sky that ecounters a group of archer enemies may find an overwhelming number of arrows connecting with them ...</p><p></p><p>To these ends - I don't think about whether a PC in my game can fly. It has advantages and disadvantages ... PCs need to balance the risks and rewards nd decide how much risk they are willing to take. </p><p></p><p>Ah, but what about how it trivializes certain types of encounters? No need to leap across a pit. They can scout out wilderness areas, fly over forest fires, etc.... That, my friends, is cool. It makes the PC feel cool and special. Itis one of the things that make them heroes. Similar to a stealthy rogue that can spy, a wizard that can turn invisible, or a barbarian that can shrug off trap damage ... PCs that can do things other PCs can't do should not be lamented - they should be celebrated for the things that make them cool.</p><p></p><p>So what do I do? I run my party ability agnostic adventures and let the players and their characters celebrate their wins, struggle through the challe nges that him them harder, and feel like people adventuring in a world rather than players in a strategy game designed to balance both sides of the game.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9020014, member: 2629"] Having flight is a bit like being stealthy - it is hard to get you with certain attacks, and you end up isolated and easily overpowered at times. Let's say a monster force is going to come in and attack - making 8 attacks on the first round. If a PC is hidden, those 8 attacks will end up being split amongst the other PCs. The same is true if they are melee attacks and one PC is flying instead of being hidden. On the flip side, if a PC takes to the sky and is up there by themself, it is entirely possible that their flight may make them an easy target for a group of flying enemies that gang up on the PC because it is isolated from allies that can't get to it to support it. A lone PC flying in the sky that ecounters a group of archer enemies may find an overwhelming number of arrows connecting with them ... To these ends - I don't think about whether a PC in my game can fly. It has advantages and disadvantages ... PCs need to balance the risks and rewards nd decide how much risk they are willing to take. Ah, but what about how it trivializes certain types of encounters? No need to leap across a pit. They can scout out wilderness areas, fly over forest fires, etc.... That, my friends, is cool. It makes the PC feel cool and special. Itis one of the things that make them heroes. Similar to a stealthy rogue that can spy, a wizard that can turn invisible, or a barbarian that can shrug off trap damage ... PCs that can do things other PCs can't do should not be lamented - they should be celebrated for the things that make them cool. So what do I do? I run my party ability agnostic adventures and let the players and their characters celebrate their wins, struggle through the challe nges that him them harder, and feel like people adventuring in a world rather than players in a strategy game designed to balance both sides of the game. [/QUOTE]
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