Ferret
Explorer
This is a spell I thought up a while back and put in a .txt whilst I was wading through coursework. Now they've eased up I'm starting again.
Foe Mirror
Illusion (glamer)
Level: Bard 1, Sor/Wiz 2
Components: V
Casting Time: 1 standard action
Range: 10ft
Target: 1 creature / You
Duration: 1 round per level
Saving Throw: Will
Spell Resistance: No
This spell causes your appearance to imitate one creature within 10ft, the creature must be of similar size and shape to the caster for the spell to work. Because of the casters new appearance the opponent takes a -6 penalty to attack against them, and all those who are friendly with the target take a -2 to attack them. Further more the caster gains a +10 to disguise checks when trying to impersonate their opponent.
If the opponent is some how taken out of the spells range the spell ends prematurely, also if the target dies the spell also ends.
I'm quite sure I missed out on some stuff that needs to be said, also When I came up with the concept, I want it to be for a head to head combat style, which necessitates being able to be threatened by the target, which made me think to make it a free action, which would then raise the spell level. Which I don't like, it should be a fairly simple spell.
Also I wanted it to not give a will save, as it doesn't effect the opponent directly, but then they can "get past" the fact they are fighting themselves.
Any ideas?
Foe Mirror
Illusion (glamer)
Level: Bard 1, Sor/Wiz 2
Components: V
Casting Time: 1 standard action
Range: 10ft
Target: 1 creature / You
Duration: 1 round per level
Saving Throw: Will
Spell Resistance: No
This spell causes your appearance to imitate one creature within 10ft, the creature must be of similar size and shape to the caster for the spell to work. Because of the casters new appearance the opponent takes a -6 penalty to attack against them, and all those who are friendly with the target take a -2 to attack them. Further more the caster gains a +10 to disguise checks when trying to impersonate their opponent.
If the opponent is some how taken out of the spells range the spell ends prematurely, also if the target dies the spell also ends.
I'm quite sure I missed out on some stuff that needs to be said, also When I came up with the concept, I want it to be for a head to head combat style, which necessitates being able to be threatened by the target, which made me think to make it a free action, which would then raise the spell level. Which I don't like, it should be a fairly simple spell.
Also I wanted it to not give a will save, as it doesn't effect the opponent directly, but then they can "get past" the fact they are fighting themselves.
Any ideas?
Last edited: