Bill Zebub
“It’s probably Matt Mercer’s fault.”
This weekend I'll be running a dungeon session on a large map that I'm printing on poster-sized paper. Of course, I don't want the players to see the whole dungeon; I want them to discover it room by room. Approaches I'm considering:
1. Cut out paper the shape of each are and lay (tape) each one in place. Downside: the shapes themselves will convey a lot of information.
2. Same as above, but use larger rectangles (whole sheets of paper) to mask shape. Downside: the overlapping regions will mean that I'm constantly shuffling pieces of paper around, and probably revealing things I don't mean to.
3. Cut up the map itself into individual areas, and lay (tape) down each area as they discover it. Downside: I hate to cut up my new map. :-/
Anybody try these or other solutions and have advice?
1. Cut out paper the shape of each are and lay (tape) each one in place. Downside: the shapes themselves will convey a lot of information.
2. Same as above, but use larger rectangles (whole sheets of paper) to mask shape. Downside: the overlapping regions will mean that I'm constantly shuffling pieces of paper around, and probably revealing things I don't mean to.
3. Cut up the map itself into individual areas, and lay (tape) down each area as they discover it. Downside: I hate to cut up my new map. :-/
Anybody try these or other solutions and have advice?