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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Folk Football
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<blockquote data-quote="Tonguez" data-source="post: 9420644" data-attributes="member: 1125"><p>yes I've used both Bo-Taoshi (japanese Pole Toppling) and a mass Football game played between the Market Square and the Docks where multiple teams from the surrounding village compete to capture a ball suspended out the front of the towns tavern and deliver it to the wharf, with the rules that the ball can not be carried and must be kept moving.</p><p></p><p>The game has 4 acts: Ball Toss (First Possession) - Run - Steal Possession - Goal</p><p></p><p><strong>Acrobatics</strong> for running maneuvering over difficult terrain (jumping and climbing included) </p><p><strong>Athletics</strong> for passing/intercepting the ball and for tackling opponents, Acrobatics to Dodge </p><p><strong>Perception</strong> checks to find a clear line to make a break through</p><p><strong>Sleight of Hand</strong> to make tricky moves/cheat</p><p><strong>Survival</strong> Checks to move over open countryside</p><p><strong>Persuasion </strong>checks to stir up the fans (who can be used as interference)</p><p><strong>Intimidation</strong> to bully the opposition (so the lose can't contest a play)</p><p>Maybe throw in some Performance rolls and Insight to earn advantage</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9420644, member: 1125"] yes I've used both Bo-Taoshi (japanese Pole Toppling) and a mass Football game played between the Market Square and the Docks where multiple teams from the surrounding village compete to capture a ball suspended out the front of the towns tavern and deliver it to the wharf, with the rules that the ball can not be carried and must be kept moving. The game has 4 acts: Ball Toss (First Possession) - Run - Steal Possession - Goal [B]Acrobatics[/B] for running maneuvering over difficult terrain (jumping and climbing included) [B]Athletics[/B] for passing/intercepting the ball and for tackling opponents, Acrobatics to Dodge [B]Perception[/B] checks to find a clear line to make a break through [B]Sleight of Hand[/B] to make tricky moves/cheat [B]Survival[/B] Checks to move over open countryside [B]Persuasion [/B]checks to stir up the fans (who can be used as interference) [B]Intimidation[/B] to bully the opposition (so the lose can't contest a play) Maybe throw in some Performance rolls and Insight to earn advantage [/QUOTE]
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Folk Football
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