Level Up (A5E) Folk Football

Jacob Vardy

Explorer
Has anyone written about running a football match? Old school style. Kick off with an inflated goat bladder ball halfway between two villages, and the first team to get the ball into the opposition's village is the winner.

I found some sports stuff that i have used in the past (all three made for great sessions): Worlds to Go DriveThruRPG ; Mud Wrestling DriveThruRPG ; Archery Contests Index — EN5ider: Professional DnD Content For Your Game . But i couldn't see anything on football. And so was wondering if i had missed something

My thoughts so far:
1). In settled regions villages are half a days walk apart (12 miles. So six miles to each village, which is two hours at a normal pace or 90 minutes at a fast pace. So have a CON check at each hour to avoid fatigue.

2) A simple kick or pass is a DC 10 to hit the target. A long kick or over the head is a DC 15.

3) No (obvious) weapons or spells. A cleric might get away with "bless" or a rogue with a hidden cosh but if someone pulls out a greatsword the other side is going to cry foul.

4) The ball can't pass through difficult terrain like unharvested grain crops, thickets and walls. So most of the game will be limited to the more open terrain of roads and grazed fields.

5) Dexterous characters should be able to long kick over difficult terrain while strong characters might just bull through it.

6) Part of the opposition is a squad of relevant CR creatures that will try and mob who ever possess the ball. The opposition is a village (ie up to 10,000 people) so they should have as many squads as keep the match interesting.

There needs to be some social challenges. Like before the game, some of the older members of the opposition village try to get the PCs intoxicated (poisoned condition). Or the PCs being able to flatter to opposition plans out of them. Or a flyting contest (ye olde rap battle) that could lead to a level of strife. Or, a young widow/widower trying to wheedle a marriage proposal out of one of the PCs during the match. Or the teams can have a dance off (Performance) before kick off to try an intimidate the opposition. Or a parade of local elephants decide to play with the ball, and have to be persuaded to give it back. Or an oppostion member confessess a spiritual crisis to a PC cleric...
 

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Tonguez

A suffusion of yellow
yes I've used both Bo-Taoshi (japanese Pole Toppling) and a mass Football game played between the Market Square and the Docks where multiple teams from the surrounding village compete to capture a ball suspended out the front of the towns tavern and deliver it to the wharf, with the rules that the ball can not be carried and must be kept moving.

The game has 4 acts: Ball Toss (First Possession) - Run - Steal Possession - Goal

Acrobatics for running maneuvering over difficult terrain (jumping and climbing included)
Athletics for passing/intercepting the ball and for tackling opponents, Acrobatics to Dodge
Perception checks to find a clear line to make a break through
Sleight of Hand to make tricky moves/cheat
Survival Checks to move over open countryside
Persuasion checks to stir up the fans (who can be used as interference)
Intimidation to bully the opposition (so the lose can't contest a play)
Maybe throw in some Performance rolls and Insight to earn advantage
 

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