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Folkloric Magic?
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<blockquote data-quote="Oofta" data-source="post: 8055058" data-attributes="member: 6801845"><p>I just assume that PCs are combat spell casters, not craftsmen spell casters. So yes, there is a lot of magic that's not in the book, but that doesn't mean we need rules for it.</p><p></p><p>I think of it as the difference between the engineer designing the building and the guy actually doing the construction. Completely different skills. The one may understand basically what the other does, doesn't mean they would know how to do the tasks.</p><p></p><p>But a lot of magic is also subtle. The master blacksmith sings a chant while forging that sword and it doesn't rust. The baker's pastries really are magically delicious. The annual spring festival that includes community rituals really do make the crops grow better. The hedge witch's poultices really do prevent most infections and speed healing (although not as fast as a Cure Wounds).</p><p></p><p>But there's no way you could account for all of these things and I don't think you really need to. Decide how magic influences your world and go from there. In my world the "magitech" is basically late renaissance with healing is probably closer to modern medicine or even slightly better.</p><p></p><p>Do we really need to spell out how those evil cultists are performing a ritual that will spell doom by summoning eldritch horrors? Some things are better left a bit vague, up to the DM and the campaign.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8055058, member: 6801845"] I just assume that PCs are combat spell casters, not craftsmen spell casters. So yes, there is a lot of magic that's not in the book, but that doesn't mean we need rules for it. I think of it as the difference between the engineer designing the building and the guy actually doing the construction. Completely different skills. The one may understand basically what the other does, doesn't mean they would know how to do the tasks. But a lot of magic is also subtle. The master blacksmith sings a chant while forging that sword and it doesn't rust. The baker's pastries really are magically delicious. The annual spring festival that includes community rituals really do make the crops grow better. The hedge witch's poultices really do prevent most infections and speed healing (although not as fast as a Cure Wounds). But there's no way you could account for all of these things and I don't think you really need to. Decide how magic influences your world and go from there. In my world the "magitech" is basically late renaissance with healing is probably closer to modern medicine or even slightly better. Do we really need to spell out how those evil cultists are performing a ritual that will spell doom by summoning eldritch horrors? Some things are better left a bit vague, up to the DM and the campaign. [/QUOTE]
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