The D&D game in every edition has always had an ever-growing roster of spells, but if you look at folklore and mythology, the spells in the game are not used for the purposes we see in lore. Part of that is the obvious orientation toward the needs of adventurers, but to make a world that feels authentic, I think some gaps need to be filled. The game needs spells for things that non-adventurers would value, like increasing fertility and extending lifespans. What effects have you seen in myths and legends that could be turned into spells for the game? What homebrew spells have you created that go beyond the needs of adventurers?