D&D General Folkloric Magic?

Samloyal23

Adventurer
The D&D game in every edition has always had an ever-growing roster of spells, but if you look at folklore and mythology, the spells in the game are not used for the purposes we see in lore. Part of that is the obvious orientation toward the needs of adventurers, but to make a world that feels authentic, I think some gaps need to be filled. The game needs spells for things that non-adventurers would value, like increasing fertility and extending lifespans. What effects have you seen in myths and legends that could be turned into spells for the game? What homebrew spells have you created that go beyond the needs of adventurers?
 

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Samloyal23

Adventurer
I don't feel like the current roster of spells adds enough depth and verisimilitude to game settings. I am looking for more...
 

I've always felt that if DnD style magic and wizards existed in a believable setting, 90% of the spells would be agricultural, economic, architectural, culinary, etc, instead of combat and adventure oriented. You'd essentially have a wizard Bill Gates, Steven Jobs, Henry Ford, and so on, drastically changing culture. Eberron KINDA does this, but the necessities of the game still drive the player-facing content to combat and exploration instead of irrigating fields and building roads.
 

jgsugden

Legend
In my setting there are 5 types of magic: Arcane, Divine, Nature, Psionic and (the likely poorly named, but this is decades old now) Elemental.

Elemental magic is not the 4 Elements. It is anything Supernatural or Scientific. It does not power spells, generally, but instead is the force that allows dragons to fly, ghosts to exist, and guns to work. I have no PC class that focuses on this type of magic in 5E, but I did in prior editions, and that homebrew class was designed to be a spell-less magic user. They did not prepare spells or use spell slots. They instead had abilities that they initiated and had to power with sacrifices and magical skill. The 5E warlock fills this void fairly well from a conceptual standpoint, so I mpdfied the concept for 5E, but this would have been the type of spellcaster discussed by the OP - the shaman or mystic. It is, in my opinion, a stone yet to be uncovered by WotC in any edition that works well.
 


Umbran

Mod Squad
Staff member
Supporter
I don't feel like the current roster of spells adds enough depth and verisimilitude to game settings. I am looking for more...

So... why? I mean, yes, it is perfectly reasonable to say those things exist in the game world but that doesn't mean I need rules for them.

Do you expect the PCs to be involved in casting these fertility rituals, and doing other mundane, slice-of-mundane-life activities? Because, if the PCs aren't going to be doing it, you don't need a list of spells for it. You say there's a hedge-wizard or village shrine priest who does these things for the community, and their abilities don't have results on combat timescale, and... you then don't need to worry about it in terms of game rules.
 

Samloyal23

Adventurer
I would assume that they exist, but since they have no relevance to an adventuring lifestyle, they simply aren't listed. What wilderness-wandering cleric really has a need to cast the 2nd level "Adjust Baby Position" or the 4th level "Caesarian Section"?

I would say that even if adventurers do not use these spells, seeing them in action makes the setting more real. No reason they cannot occasionally be added to a plotline in an adventure as a change of pace. If your party of heroes is hired for escort or bodyguard duty for a princess who is with child, your party cleric may well need one of those spells. Finding a Girdle of Birth-Easing in a hoard of treasure just adds to the realism of setting.
 

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