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*Dungeons & Dragons
Folkloric Magic?
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<blockquote data-quote="cbwjm" data-source="post: 8056729" data-attributes="member: 6788732"><p>I tend to think of folkloric magic as things that people want to work but actually don't. Magic for the common people like small charms that ward off evil or increase chances of having a child. Most of it would likely be based on herbalism with a wise woman or hedge mage who may also knows a couple of actual cantrips being experts in herbalism. Of course, with magic being prevalent in DnD this might make less sense.</p><p></p><p>I do think rituals could also have a place here, though, maybe something that has the power of a utility cantrip (or part of a cantrip in the case of druidcraft), small rituals that take only a minute to cast instead of the full 10 minutes to perform some effect like causing a plant to grow or learning the weather for the next day.</p><p></p><p>I also tend to use rituals for larger magical effects, like some of the things that you read about in fairy tales. These rituals can be cast by anyone who learns them but tend to have a large cost and do not have a level equivalent so even a commoner who manages to somehow gather the ingredients can perform them. One I had was required to be performed near a soft spot between planes and needed the sacrifice of a family member to tear open a portal between the prime and the shadowfell. Another, which the players haven't seen yet, is a large dome of thorns that covers a large portion of the forest near their main base of operations. Performed by a hag coven this required the sacrifice of the unicorn guardian of the forest, it's heart still beating in the centre of the dome the unicorn now haunts the forest hunting those who were caught within it.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8056729, member: 6788732"] I tend to think of folkloric magic as things that people want to work but actually don't. Magic for the common people like small charms that ward off evil or increase chances of having a child. Most of it would likely be based on herbalism with a wise woman or hedge mage who may also knows a couple of actual cantrips being experts in herbalism. Of course, with magic being prevalent in DnD this might make less sense. I do think rituals could also have a place here, though, maybe something that has the power of a utility cantrip (or part of a cantrip in the case of druidcraft), small rituals that take only a minute to cast instead of the full 10 minutes to perform some effect like causing a plant to grow or learning the weather for the next day. I also tend to use rituals for larger magical effects, like some of the things that you read about in fairy tales. These rituals can be cast by anyone who learns them but tend to have a large cost and do not have a level equivalent so even a commoner who manages to somehow gather the ingredients can perform them. One I had was required to be performed near a soft spot between planes and needed the sacrifice of a family member to tear open a portal between the prime and the shadowfell. Another, which the players haven't seen yet, is a large dome of thorns that covers a large portion of the forest near their main base of operations. Performed by a hag coven this required the sacrifice of the unicorn guardian of the forest, it's heart still beating in the centre of the dome the unicorn now haunts the forest hunting those who were caught within it. [/QUOTE]
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