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Folkloric Magic?
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<blockquote data-quote="Coroc" data-source="post: 8060940" data-attributes="member: 6895991"><p>Agreed, but you can easily just narrate them. The same goes for big boom spells, the like which, with the exception of plot based/one-shot occurrences should never fall into the standard repertoire of player characters. I mean those who have cataclysmic effects and the like; the best way to do them is not to make complicated fixed rules with numbers but just tell the players what they see and the outcome.</p><p></p><p>If numbers are needed just wing it a bit, you can do this in small scale and large scale, it will not unbalance anything, e.g.:</p><p></p><p>The local level 1 cleric which is nearly a saint of his faith has some unique skills to tend to his community, which is currently plagued by vermin laying waist to the crop. So he begs his deity for help in an extended prayer while in the vicinity of the afflicted fields.</p><p>Roll 4 d10 to determine a number between 1 and 1000 that's the number of rats which suddenly emerge from their holes in the ground and succumb to some mystic agonizing pain.</p><p></p><p>or bigger:</p><p></p><p>The evil archwizard nemesis calls down some gigantic hailstorm to devastate a city, the players are in the midst of it.</p><p>Let them make dex saves every minute for the duration of the storm, and if they fail they take 1d4 damage.</p><p></p><p>There you go, no rocket science needed on that. You neither want them PCs to replace the local cleric, nor to have them have powers like the archwizard, so you really do not need accurate rules in a mechanical way for every aspect of such things.</p></blockquote><p></p>
[QUOTE="Coroc, post: 8060940, member: 6895991"] Agreed, but you can easily just narrate them. The same goes for big boom spells, the like which, with the exception of plot based/one-shot occurrences should never fall into the standard repertoire of player characters. I mean those who have cataclysmic effects and the like; the best way to do them is not to make complicated fixed rules with numbers but just tell the players what they see and the outcome. If numbers are needed just wing it a bit, you can do this in small scale and large scale, it will not unbalance anything, e.g.: The local level 1 cleric which is nearly a saint of his faith has some unique skills to tend to his community, which is currently plagued by vermin laying waist to the crop. So he begs his deity for help in an extended prayer while in the vicinity of the afflicted fields. Roll 4 d10 to determine a number between 1 and 1000 that's the number of rats which suddenly emerge from their holes in the ground and succumb to some mystic agonizing pain. or bigger: The evil archwizard nemesis calls down some gigantic hailstorm to devastate a city, the players are in the midst of it. Let them make dex saves every minute for the duration of the storm, and if they fail they take 1d4 damage. There you go, no rocket science needed on that. You neither want them PCs to replace the local cleric, nor to have them have powers like the archwizard, so you really do not need accurate rules in a mechanical way for every aspect of such things. [/QUOTE]
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