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<blockquote data-quote="Coroc" data-source="post: 8061960" data-attributes="member: 6895991"><p>Well I did it the complicated way also, when I let my players cast a toned down version of the rain of colorless fire to evaporate 400 orcs, I did let the party mage roll hefty arcana checks every round (because it was a scroll, far above his league being quasi a 10th level spell), and the rest of the group, who additionally empowered the spell with their life force, had to roll for the damage they take each round, as well as to make a constitution save.</p><p>Fun thing was, the mage botched a check with a nat. 1 and one of the group rolled a 1 on his save, and since I use the "something can always happen if you roll 1s on a d20" house rule, that player fell dead instantly (no dead saves).</p><p>They still managed to burn things through ( I rolled the amount of damage dealt every round), so 400 orcs were turned into sluggish ash.</p><p></p><p>I did fetch my inspiration on how to do that mathematically from melcot.com , describing a 3e version of the spell, as well as the three part trigger artifact (Ashen staff), of which the party had acquired and assembled two parts.</p><p></p><p>So if needed, I detail things a bit more. I just wanted to express, that most often it just is not worth the effort, most RAW spells are described, so even if a combination of them or metamagic applies, there are rules on how to do this, and if it is something not in the books, you got to determine the purpose upfront, and either do the details, or not.</p></blockquote><p></p>
[QUOTE="Coroc, post: 8061960, member: 6895991"] Well I did it the complicated way also, when I let my players cast a toned down version of the rain of colorless fire to evaporate 400 orcs, I did let the party mage roll hefty arcana checks every round (because it was a scroll, far above his league being quasi a 10th level spell), and the rest of the group, who additionally empowered the spell with their life force, had to roll for the damage they take each round, as well as to make a constitution save. Fun thing was, the mage botched a check with a nat. 1 and one of the group rolled a 1 on his save, and since I use the "something can always happen if you roll 1s on a d20" house rule, that player fell dead instantly (no dead saves). They still managed to burn things through ( I rolled the amount of damage dealt every round), so 400 orcs were turned into sluggish ash. I did fetch my inspiration on how to do that mathematically from melcot.com , describing a 3e version of the spell, as well as the three part trigger artifact (Ashen staff), of which the party had acquired and assembled two parts. So if needed, I detail things a bit more. I just wanted to express, that most often it just is not worth the effort, most RAW spells are described, so even if a combination of them or metamagic applies, there are rules on how to do this, and if it is something not in the books, you got to determine the purpose upfront, and either do the details, or not. [/QUOTE]
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