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[Folks that like 4e] What are some things from previous editions that you miss?
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<blockquote data-quote="Dykstrav" data-source="post: 4908000" data-attributes="member: 40522"><p>It's kinda a small thing, but I really miss randomly rolling for magic items and encounters. I know that the DMG has guidelines for random encounters, but it's not the same as 1E and 3E's chart of random monsters divided by level and rolled on a percentile-based chart.</p><p></p><p>I really don't like how 4E feels "incomplete." What I mean by this is that some players feel like they should be allowed to do anything that there isn't a rule for. A good example of this is with disarms--my group had a big deal with one players about how he should be allowed to disarm enemies with an attack roll because of the "Actions the Rules Don't Cover" section on page 42 of the DMG. He also argued vehemently about how such guidelines empower his character to decapitate foes and otherwise do whatever the hell he wants. Of course, alot of this sort of thing is the people you play with, but I really would have liked some more concrete guidelines and flat-out rules for certain situations.</p><p></p><p>I really would like to see something like 3E's Leadership feat or 1E's cohort rules.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 4908000, member: 40522"] It's kinda a small thing, but I really miss randomly rolling for magic items and encounters. I know that the DMG has guidelines for random encounters, but it's not the same as 1E and 3E's chart of random monsters divided by level and rolled on a percentile-based chart. I really don't like how 4E feels "incomplete." What I mean by this is that some players feel like they should be allowed to do anything that there isn't a rule for. A good example of this is with disarms--my group had a big deal with one players about how he should be allowed to disarm enemies with an attack roll because of the "Actions the Rules Don't Cover" section on page 42 of the DMG. He also argued vehemently about how such guidelines empower his character to decapitate foes and otherwise do whatever the hell he wants. Of course, alot of this sort of thing is the people you play with, but I really would have liked some more concrete guidelines and flat-out rules for certain situations. I really would like to see something like 3E's Leadership feat or 1E's cohort rules. [/QUOTE]
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[Folks that like 4e] What are some things from previous editions that you miss?
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