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[Folks that like 4e] What are some things from previous editions that you miss?
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<blockquote data-quote="Falstyr" data-source="post: 4908226" data-attributes="member: 82794"><p>Rewards like awarding keeps and land can be done in 4e as well. Now that all skills are more thrown on 1 pile it has become harder to give a +2 religion check to a certain cult of the adventuring party has been through a long hard ordeal regarding that cult. Small rewards like that have been harder to give out. I miss that a little and takes extra book keeping and slight house ruling.</p><p></p><p>As for wish lists. Players will dis-enchant items they don't need and just buy what they want. Dis-enchantment will not give the full monetary equivelant of a magic item so the players could feel punished. Still I am also of the party that uses wishlists, but prefers not to blindly give the players everything they want. They don't know the adventure and encounters coming up and what could come more of use. It is the DM's final judgement to decide who gets what. The wishlists are nothing more but an advisory means...not the final list.</p><p></p><p>This also gives me the chance to introduce items they probably wouldn't have thought about and to force them to be more creative. It is a lot less dull then knowing exactely what you get and when. If you want to play in god mode then go play an FPS shooter with some cheats.</p></blockquote><p></p>
[QUOTE="Falstyr, post: 4908226, member: 82794"] Rewards like awarding keeps and land can be done in 4e as well. Now that all skills are more thrown on 1 pile it has become harder to give a +2 religion check to a certain cult of the adventuring party has been through a long hard ordeal regarding that cult. Small rewards like that have been harder to give out. I miss that a little and takes extra book keeping and slight house ruling. As for wish lists. Players will dis-enchant items they don't need and just buy what they want. Dis-enchantment will not give the full monetary equivelant of a magic item so the players could feel punished. Still I am also of the party that uses wishlists, but prefers not to blindly give the players everything they want. They don't know the adventure and encounters coming up and what could come more of use. It is the DM's final judgement to decide who gets what. The wishlists are nothing more but an advisory means...not the final list. This also gives me the chance to introduce items they probably wouldn't have thought about and to force them to be more creative. It is a lot less dull then knowing exactely what you get and when. If you want to play in god mode then go play an FPS shooter with some cheats. [/QUOTE]
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[Folks that like 4e] What are some things from previous editions that you miss?
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