Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Follow-up to "Queen with Burning Eyes"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RogueRonin" data-source="post: 1660008" data-attributes="member: 19228"><p>Alright, so my group just finished playing the "Queen with Burning Eyes" Eberron adventure from Dungeon #113. I (the DM) am now pondering the possibilites of what to include in the next adventure. <em>For anyone who has not played it, but plans to, there will be spoilers in this post</em>. As it ended up, Demise and her undead thugs took the amulet that is the vault key. Before this happened though, one of the more diligent PC's had the foresight to spend some time talking to a Xen'drik sage at a library in Sharn. So the characters know that it is some kind of key, and that the map is northern Xen'drik. Now they are all up in arms to go race the Emerald Claw to the vault. Now, I was thinking about some possible adventure ideas, and due to the somewhat short description of Xen'drik in the ECS, I have come here to throw around ideas.</p><p> I was thinking that after the PC's find passage to Stormreach, they could encounter a few sahuagin. If the tribe is friendly they could offer some information regarding Demise and the gang, or if they are hostile... well, you know. Then upon arrival at Stormreach, the party will get any supplies they need. I was thinking about a guide for the party (after all, jungles can be confusing), this leads to the possibility of a double-cross. If the guide was working for the Emerald Claw, he could either lead the PC's astray, or into a trap. I'm not sure yet about that option. </p><p> After some wilderness encounters, which I can flesh out later, they will eventually en up at the ruins where the vault is located. This is the part where I really want suggestions. I was tossing around a few ideas.</p><p> 1. The ruins are inhabited by a large Drow clan, who will probably act in a hostile fashion towards both the party and the Emerald Claw gang. So this could lead in any number of directions (heck, who knows, maybe the party could become temporary allies with Demise...nah). If I am going this route, then I will need to determine how the Drow society works, as far as technology and culture.</p><p> 2. The second idea I had was a giant or two (or three) may still call the ruins home. If I go with this idea, I think it would probably be similar to the Drow route.</p><p> 3. The ruins are uninhabited, save for a few minor monsters, but the Emerald Claw got there first and set up camp. This would make it a kind of stealthy dungeon crawl, because the party would most definetly be outnumbered. </p><p> So, based upon what actions the PC's take in the ruins, I am probably going to just wing it for the conclusion. But I would appreceate any and all feedback. We are all going into somewhat uncharted territory here with a new campaign setting, so i dont think it could do any harm to discuss some adventure ideas. Heh, normally I wouldn't just post a brainstorm like this though. Anywho, feel free to post ideas.</p><p></p><p> edit: I was thinking of having the vault's contents be some minor treasure, but more importantly, a docent. A docent that knows the location of some other big cool artifact or some such thing. Comments?</p></blockquote><p></p>
[QUOTE="RogueRonin, post: 1660008, member: 19228"] Alright, so my group just finished playing the "Queen with Burning Eyes" Eberron adventure from Dungeon #113. I (the DM) am now pondering the possibilites of what to include in the next adventure. [I]For anyone who has not played it, but plans to, there will be spoilers in this post[/I]. As it ended up, Demise and her undead thugs took the amulet that is the vault key. Before this happened though, one of the more diligent PC's had the foresight to spend some time talking to a Xen'drik sage at a library in Sharn. So the characters know that it is some kind of key, and that the map is northern Xen'drik. Now they are all up in arms to go race the Emerald Claw to the vault. Now, I was thinking about some possible adventure ideas, and due to the somewhat short description of Xen'drik in the ECS, I have come here to throw around ideas. I was thinking that after the PC's find passage to Stormreach, they could encounter a few sahuagin. If the tribe is friendly they could offer some information regarding Demise and the gang, or if they are hostile... well, you know. Then upon arrival at Stormreach, the party will get any supplies they need. I was thinking about a guide for the party (after all, jungles can be confusing), this leads to the possibility of a double-cross. If the guide was working for the Emerald Claw, he could either lead the PC's astray, or into a trap. I'm not sure yet about that option. After some wilderness encounters, which I can flesh out later, they will eventually en up at the ruins where the vault is located. This is the part where I really want suggestions. I was tossing around a few ideas. 1. The ruins are inhabited by a large Drow clan, who will probably act in a hostile fashion towards both the party and the Emerald Claw gang. So this could lead in any number of directions (heck, who knows, maybe the party could become temporary allies with Demise...nah). If I am going this route, then I will need to determine how the Drow society works, as far as technology and culture. 2. The second idea I had was a giant or two (or three) may still call the ruins home. If I go with this idea, I think it would probably be similar to the Drow route. 3. The ruins are uninhabited, save for a few minor monsters, but the Emerald Claw got there first and set up camp. This would make it a kind of stealthy dungeon crawl, because the party would most definetly be outnumbered. So, based upon what actions the PC's take in the ruins, I am probably going to just wing it for the conclusion. But I would appreceate any and all feedback. We are all going into somewhat uncharted territory here with a new campaign setting, so i dont think it could do any harm to discuss some adventure ideas. Heh, normally I wouldn't just post a brainstorm like this though. Anywho, feel free to post ideas. edit: I was thinking of having the vault's contents be some minor treasure, but more importantly, a docent. A docent that knows the location of some other big cool artifact or some such thing. Comments? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Follow-up to "Queen with Burning Eyes"
Top