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For 3.5, which race needs tweaking.
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<blockquote data-quote="Malin Genie" data-source="post: 693974" data-attributes="member: 1058"><p>Gnomes. </p><p></p><p>As things stand, they have a more restrictive favoured class than anyone else (Illusionist as opposed to Wizard), a weird grab-bag of bonuses (+2 to Alchemy, Listen, Illusion saves, Constitution, ) which don't really synergise well IMHO. </p><p></p><p>Compare to halflings, whose +1 size modifier to AC and attack synergises with their +2 Dex, +4 to Hide with their +2 racial Move Silently bonus, favoured class (rogue) plays to the attribute and skills they get bonuses in, etc)</p><p></p><p>Maybe it's just the power-gamer in me, but whenever I think of making a small-size character and do the numbers, I always come out thinking the halfling build is a lot better than the gnome build (the introdcution of Tallfellow/Deep/Strongheart variant halflings just makes the imbalance worse.)</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 693974, member: 1058"] Gnomes. As things stand, they have a more restrictive favoured class than anyone else (Illusionist as opposed to Wizard), a weird grab-bag of bonuses (+2 to Alchemy, Listen, Illusion saves, Constitution, ) which don't really synergise well IMHO. Compare to halflings, whose +1 size modifier to AC and attack synergises with their +2 Dex, +4 to Hide with their +2 racial Move Silently bonus, favoured class (rogue) plays to the attribute and skills they get bonuses in, etc) Maybe it's just the power-gamer in me, but whenever I think of making a small-size character and do the numbers, I always come out thinking the halfling build is a lot better than the gnome build (the introdcution of Tallfellow/Deep/Strongheart variant halflings just makes the imbalance worse.) [/QUOTE]
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For 3.5, which race needs tweaking.
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