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General Tabletop Discussion
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"For 4 to 6 characters of 6th to 9th level" - Notes on the intro to a Dungeon adventure
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<blockquote data-quote="Quickleaf" data-source="post: 8386783" data-attributes="member: 20323"><p>Yeah, tons of Dungeon magazine adventures during AD&D had a similar preface, and it was pretty much de rigueur to include the level range & total levels & any suggestions on character type that would be handy. <em>Umbra, Redcap's Rampage, A Wizard's Fate, Bzallin's Blacksphere... </em>those are the ones I recall reading this year, and they all have something along those lines.</p><p></p><p>I always thought, yeah, that's all a good <em>starting </em>point, but as a DM I'm even more interested in the bit hidden further in the text that lets me know trolls feature strongly in this adventure. I never got really hung up on the level range maths, because back then it was common to have PCs of varying levels and even if the author hadn't said "<em>about </em>38 total levels", I would have mentally inserted the "<em>about"</em> myself.</p><p></p><p>Basically, I see the preface as the primary place for playtest notes and theoretical comparisons of the main adventure scenes to various character powers/spellsor unorthodox strategies. Anything that you didn't edit in the adventure text as a result of those playtests/theorizing, might be a note here. This is where you might say something like: Hey, a party with access to <em>greater restoration </em>could restore the petrified elven prince around whom the adventure revolves, so bear that in mind if you decide to use 9th+ level PCs in this adventure (designed for levels 4 to 8).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8386783, member: 20323"] Yeah, tons of Dungeon magazine adventures during AD&D had a similar preface, and it was pretty much de rigueur to include the level range & total levels & any suggestions on character type that would be handy. [I]Umbra, Redcap's Rampage, A Wizard's Fate, Bzallin's Blacksphere... [/I]those are the ones I recall reading this year, and they all have something along those lines. I always thought, yeah, that's all a good [I]starting [/I]point, but as a DM I'm even more interested in the bit hidden further in the text that lets me know trolls feature strongly in this adventure. I never got really hung up on the level range maths, because back then it was common to have PCs of varying levels and even if the author hadn't said "[I]about [/I]38 total levels", I would have mentally inserted the "[I]about"[/I] myself. Basically, I see the preface as the primary place for playtest notes and theoretical comparisons of the main adventure scenes to various character powers/spellsor unorthodox strategies. Anything that you didn't edit in the adventure text as a result of those playtests/theorizing, might be a note here. This is where you might say something like: Hey, a party with access to [I]greater restoration [/I]could restore the petrified elven prince around whom the adventure revolves, so bear that in mind if you decide to use 9th+ level PCs in this adventure (designed for levels 4 to 8). [/QUOTE]
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"For 4 to 6 characters of 6th to 9th level" - Notes on the intro to a Dungeon adventure
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