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"For 4 to 6 characters of 6th to 9th level" - Notes on the intro to a Dungeon adventure
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<blockquote data-quote="CleverNickName" data-source="post: 8386789" data-attributes="member: 50987"><p>The thing that stands out most to me is that it implies that the characters might not all be the <em>same </em>level. As you pointed out, the math doesn't work out if every character is the lowest-level in the range...six, 6th level characters would be 36 total levels, which is below the total of 38...so you would need one of those six characters to be 8th level.</p><p></p><p>Back in the early 90s, we were still playing BECM....and it wasn't uncommon for there to be different characters of different levels in the party. After all, human characters could advance all the way to 36th level, but dwarves maxed out at 12th level and halflings stopped at 8th. I wonder if having all of the characters in the group be the same level is a new trend?</p><p></p><p>As for my preference, I like it when a published adventure gives me as much information as possible about the party composition. It gives me a good idea of what the adventure expects, and what kinds of adjustments I might need to make. Take "X1 - The Isle of Dread" for example: it included two whole paragraphs on the party of adventurers and what was expected.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8386789, member: 50987"] The thing that stands out most to me is that it implies that the characters might not all be the [I]same [/I]level. As you pointed out, the math doesn't work out if every character is the lowest-level in the range...six, 6th level characters would be 36 total levels, which is below the total of 38...so you would need one of those six characters to be 8th level. Back in the early 90s, we were still playing BECM....and it wasn't uncommon for there to be different characters of different levels in the party. After all, human characters could advance all the way to 36th level, but dwarves maxed out at 12th level and halflings stopped at 8th. I wonder if having all of the characters in the group be the same level is a new trend? As for my preference, I like it when a published adventure gives me as much information as possible about the party composition. It gives me a good idea of what the adventure expects, and what kinds of adjustments I might need to make. Take "X1 - The Isle of Dread" for example: it included two whole paragraphs on the party of adventurers and what was expected. [/QUOTE]
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"For 4 to 6 characters of 6th to 9th level" - Notes on the intro to a Dungeon adventure
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