I ran my first full fledged Mutants and Masterminds game today. Even though I went though the characters with a fine tooth comb, it didn't occur to me how long the ranges on attacks, area effects and super flight movement would be.
I laid out my smallish battle mat out and most of the PCs and the villians set up on the feild of engagement. Two PC, however, set up off the board to do long range attacks to soften the bad guys up.
Then I realized that my Leaping villians could jump off the mat to meet the living artillery characters before those PCs ever got to fly up to the battle mat.
But since MnM has no AoO rules, is a grid really neccessary? Of course I am an old wargamer, so rulings about facing and all that are second nature to me. Luckly, I am using some SF buildings for terrain on my battle mat anyway, so the need for any graphics on the mat was moot. I do have to admit that I like that I can stop a battle halfway through and just use marker to note where everyone is for the next session.
Anyone else hang up the mat to dry and just stared using terrain and rulers, especially if they don't have to sweat AoOs?
I laid out my smallish battle mat out and most of the PCs and the villians set up on the feild of engagement. Two PC, however, set up off the board to do long range attacks to soften the bad guys up.
Then I realized that my Leaping villians could jump off the mat to meet the living artillery characters before those PCs ever got to fly up to the battle mat.
But since MnM has no AoO rules, is a grid really neccessary? Of course I am an old wargamer, so rulings about facing and all that are second nature to me. Luckly, I am using some SF buildings for terrain on my battle mat anyway, so the need for any graphics on the mat was moot. I do have to admit that I like that I can stop a battle halfway through and just use marker to note where everyone is for the next session.
Anyone else hang up the mat to dry and just stared using terrain and rulers, especially if they don't have to sweat AoOs?