For More Than Glory

"To speaks its name invokes its spirit. It is enough to say I am a desertman, as your countrymen call me." Almedh smiles. "It is, how you said, less paperwork."
 

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Gadreman sits with Rolf, near the fire which has burned itself low. He talks in low tones about the nature of the ones hunting him. He has come to the decision to accept Rolf's aid, and the two will disappear into the forest for a number of months. Gadreman gives Rolf a glance, "There are more than several hobgoblins... the leader is from one of their more prestigious tribes... a Berhinome or some such. There are more than a few goblins who have risen beyond the rank of slave, proven by their own prowess and cunning, and even a human or two. This, however, could indeed have no influence on the hunters following me, since I doubt the owner himself, or his cadre of men, will be the ones to follow. Most likely some hired hands or hobgoblins specialized in hunting and recapturing lost slaves and gladiators." He shrugs, and looks into the fire. "We shall most likely see, in the coming months, what is in store for me."
 

Rolf looks to Valdir. "I'm going to hide the giant here from his pursuers. Anything to annoy a goblin. Want to come?"

he then looks at the others. "Fleck, how much time do you need to study that blade? Where and when do we want to meet up again?"
 

Fleck looks up at Rolf, then thinks a bit, stroking his goatee. "Its secrets will be difficult to pry out, and I'll need more resources than I usually carry. That, and I don't know how welcome we are in Solinburg, for a while. Think I'll head for the capital, try to find my cousin there and see if he'll let me use his lab. Probably take some... half a year or so to work it all out? Six months from today, then." He takes out a loose sheet of paper and scribbles down an address in Dumeldein: Rosemarie Friedman park. He tears the paper up and hands a piece to anyone who wants it. "Kirran, care to come along? Certainly good business to be had in the capital for us, purveyors of fine and wondrous draughts..." He laughs.
 

Valdir glances down at Rolf and Gadreman from his tree perch. Hearing Rolf's question he gives one of his characteristic shrugs, "Sure, sounds like something a whole lot more entertaining than making arrows for an armory. You and the big man seem to have put aside your differences, so, whether he likes me for the moment or not, I'll be more than happy to have your back."

(BTW, sorry for not posting earlier. Sunday night we had a fire in my neighbor's condo and ours damn near went up with it. Everything's ok now, but it took the inspectors a couple of days to let us back in.)
 

((that sucks!))

Gadreman merely grunts, "I may have my differences with you, Valdir, but for the time being I will put those aside as well. It's the least I can do for two men helping me to hide from the bastards that hunt me." There is a glint in his eyes, and you'd almost swear he wanted them to catch him, just to let some of their blood flow.

((hey, Gadreman took a level of ranger too, heh. So he's a bit more equipped to travel out into the wilderness now))
 


((LOL))

Several months are spent in Rolf and Valdir's company, And Gadreman learns much in the ways of the ranger. He is now more proficient than he was in the art of tracking and hunting, and has become quite familiar with the weather. He also has become even more frightening with his long blade, much to his own satisfaction.

Four months after disappearing into the wood, Gadreman returns to the vicinity of the village. A day of probing and searching leads him to find a temporary job as a ship guard, until the time in which his newfound party members return. Gadreman's pay is not extremely satisfying for one of his capabilities, but the main reason for his return to civilization was to investigate whether the hobgoblin's hunters had been there, and whether they were still on the hunt. Two months pass by before Gadreman finds himself finds *himself* on the hunt for his company.

((Em, leme know anything I might find out about the hunters during my two months in the city. And Rolf, Valdir, feel free to roleplay with me if you wish, and just ignore the ship guard part since that would come after, or you could RP seeing and visiting me while I am a guard on the ship, or if you find anything out about my pursuers))
 

Down time

Valdir sticks with Rolf and Gadreman up until the point when Gadreman expresses an interest in going back to the city. His initial enmity towards Gadreman fades and their small adventures during this time seems to build the beginnings of a mutual respect in their own unique fighting styles and abilities. Of course, debates arise on a frequent basis which fighting style is the best: Valdir claiming that Archery is the only fighting style requiring pure skill where Gadreman's requires little more skill than that required to chop cord wood. ( ;) )

Two days before Gadreman's decision, a band of Seledyne Rangers returning from the Ulruz struggles crosses their path. Valdir recognizes one in particular as being his old instructor. Since Gadreman is wanted by Ulruz and Lorlynia (for reasons Valdir is completely unable to explain) seems to be aiding Ulruz, Valdir makes sure the party's camp and the Rangers' camp are situated fairly far apart. Even though the elves wouldn't be hunting Gadreman on behalf of Ulruz, rumors always spread.

After camps are set up, Valdir leaves the party's camp to speak with his old instructor and the other Rangers. The next morning he returns to camp lost in thought and uncharacteristically quiet. Upon questioning he tells that he has learned that the war with the orcs and Lorlynia is still at a stalemate. Valdir expresses his distaste at the fact that the elven leadership is wasting manpower helping Ulruz when they have their own enemy on their doorstep.

When Gadreman announces his intention two days later, Valdir decides to accompany the Rangers for a while, completing his training as a Seledyne Ranger. During this time, he learns that the leader of the orc band that razed his village has 6 fingers on his left hand and is now a prominent war leader. "Someday, you bastard, someday..." is the chant that now resounds in Valdir's unconscious mind.

After completion of his training and spending the remaining two months with the Rangers, Valdir travels to Dumeldein a week early, landing a job as a bowyer/fletcher to support himself in the city and setting up residence in Rosemarie Friedman park. This gives him an opportunity to get a feel for the layout of the park and partially blunt the feel of being again in a city. Occasionally, he checks in on Gadreman.
 
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(If you're working at the docks, you're in Solinburg or Marzen. Dumeldein is in the middle of the plains. I'll do an actual downtime post when my car doesn't need urgent maintenance.)
 

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