For More Than Glory

((Remember being hired by a nobleman to transport a relative who had caused some embarassment to another city? She was that relative and that was what we were doing. We were ambushed along the way. Some rose up out of the ravine while the horsemen charged from the woods. As for why they jumped back into the ravine, there's probably a path or other escape route down there, and not certain death.))

While Fleck and Valdir talk to the lady, Rolf continues to battle the fire. ((If its conceivable. I'm sure the cover is a loss, but what about the cart itself?)) Pup sniffs around to find any other immediate danger. Once the fire is dealt with one way or another, Rolf looks over the edge of the ravine to see what might have happened to those that fled.
 

log in or register to remove this ad

The ravine contains a couple of bodies including the no-longer-Large fighter's. They are in difficult to get to spots, and the water flowing around them makes them dangerous - it isn't a lot of water, but going pretty fast! It eases up immediately after, and it seems likely that the escaped foes simply went downstream using the water to hide their scent and tracks.
 

"Bind you? Of course not. It's not the most comfortable, but you're welcome to ride here." He gestures to the back of his cart, strewn with tools and other trappings of his trades. There is, at least, a roll of canvas that might make a decent seat.

"As for your plight ... we may be able to help you after all. It is a shame to be forced into a marriage when you are not willing. We were only hired to deliver you halfway there, and may be able to effect your escape at the other end and still collect our payment."

(By the way, while I was listening to the caster, given my spellcraft check of 31 could I tell if it was wizardly magic or bardic?)
 



(Trying to fill in from what Rish has told me about the session. If I mess something up, let me know.)

Fleck rides in the back of the wagon, in the cage, sitting huddled and sullen. His form is that of the Lady Mardana, though the nose is a little small, and the eyes are a few shades off - he huddles his face in his knees, trying to hide, passing off the reluctance as shame at being caged. Tied to his left ankle and wrapped around his waist is a short length of hemp rope, magically altered to a fine gold-weaved belt. He fingers the rope anxiously with sticky fingers and waits for his rescue. Outside and not too far away, a bright red cardinal follows the wagon at a safe distance, doing its best to not act like it's following that cart and to not act like a fox.

(A few minutes after casting Alter Self, I also cast Spider Climb. They have the same duration, so if the alter runs out, I still have a few minutes left on the spider climb. With a climb speed of 20, I can cast Rope Trick and climb into extradimensional space in one round, and since the rope is tied to my ankle, I'd haul it up with me so they couldn't grab it and follow. Then the extra-d space would sit there for five hours, so unless they're really willing to wait for me, they'll get sick and go away so I can escape.)
 

Argus follows the main party at a healthy distance, the real Lady Mardana accompanying him.

The rest of the party must rescue Fleck-as-Mardana before his Alter Self spell wears off, but at least he has a good backup plan.
 

Valdir holds up Elfinhaus after travelling a good distance from where the new party took over the transport of 'Lady Mardana'. After waiting for Rolf and Kirran to catch up, he starts shadowing the other party. He anxiously keeps an eye on the direction that the would-be assassins came from, ready to follow and watch if any more show up.

"If another party of assassins show up, perhaps we should let them attack and then clean up whomever is left. Fleck will likely be ok with his magic tricks, but I would still like to stay within 300' (medium range with my bow) at any rate."

"When do you think we should attack if no assassins show? When we do, I can start by picking them off at range, maybe drawing them out."
 


(We've just defeated the adventurers that were escorting Lady Mardana the rest of the way, disguising ourselves beforehand, and that's basically it, Gadreman.)

Argus returns to the group with Lady Mardana in tow, asking them "So do we proceed to the city now, or try for another destination? And how will we enter the city if we do proceed?"
 
Last edited:

Remove ads

Top