For More Than Glory

firehorse said:
I will lose one AC point total by switching armor, Dex boost, etc.; but I regain the skill check minuses and gain skill points in certain ones. Seems like a fine exchange to me.

Most notably you will swim a lot better with armor on... no penalty instead of -6!
 

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After the failed attempt to ambush Tatiana and Havoc, the party returned to the docks to contemplate their next move. Upon arrival at the docks, they noticed the presence of the same Paludosian ship that had been in Gaulito with them. When they soon thereafter saw saurians helping one of their drunken comrades, Drack went over to talk with them. After a few tense moments, the saurian recognized Drack as accompanying Zerash. The party was informed that the ship had picked up a tribal saurian in Gaulito searching for Zerash. A meeting was set up then next morning.

The next morning, Fleck and Valdir went off in search of a cleric to restore Valdir's hand. Zerash and Drack went to the docks to meet with Szitha Hsst'ath. Szitha, it was gathered, is of the Shatrisa caste and a Asikari for the Szethoreth Clan. Zerash's brother, it appears, is a Michifu of this clan and sent a message to Zerash that he wishes to speak with him and to follow Szitha. After some discussion, Zerash and Drack decided to visit Risanth deep in the swamps of Paludosis. Two days hence, Szitha will leave, with or without charges.

((FYI for treasure trading: selling will be at 75% value and purchasing will be at 100% value in the DMG. Stock up/prepare and then post the results on the boards by next Sunday.
The following items are left from the last encounter with the slavers. No other items were kept:

+2 Lorica Segmentata
+2 Chain Shirt
+1 Cloak of Resistance
+1 Scutum
3 Potions of CSW (4d8+8)

Szitha is obviously very comfortable in the wilds so food will not be a problem, although the non-saurians in the group might have issues with its palatablilty...))
 

firehorse said:
+2 Lorica Segmentata
+2 Chain Shirt
+1 Cloak of Resistance
+1 Scutum
3 Potions of CSW (4d8+8)

We will keep the Potions.
Zerash may decide to use the Chain Shirt for his journey into the wilderness.
He may also want the shield.
Fleck has first dibs on the Cloak of Resistance.
Other armor is sold for sure.
 

(Fleck already has a cloak of resistance. Unfortunately...)

He looks grimly at Zerash. "I'm afraid I must remain here. With everything that's happened, there's work to be done, even without Tatiana to worry about."

(Fleck has much more reason to stay here and be dropped to NPC status, at least until he can be picked back up again. I'll start working on an alternate character, probably a mystic theurge (see below), to join up with you until that point. BUT - that said, I'm settled again and will be here tomorrow.)

(Edit - changed from sorceror to mystic theurge, subject to DM permission. I'd like to play a planarist, and theurge makes the most sense for that. I've never played one or seen one played, but having so many spells doesn't help much when I'm only casting 4th level spells at 11th level.)
 
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Valdir also looks to Zerash with some regret. "I would really love to accompany you on this quest to your homeland to reunite, as it were, with your brother. However, with only one hand, I am all but useless as an archer. I fear I would only get someone hurt. Anyway, I have found evidence of a cleric nearby that might be willing to restore it in exchange for my services for a short time thereafter. Good luck with your quest and I'll either meet up with you here in, say, a month or leave word where I am. Either way, we'll keep in touch."

With that being said, Valdir shrugs in his usual manner, gathers his stuff and, hopping aboard Elfenhaus, rides off to the Northeast.

((Good to have you back Memnus. Mystic Theurge is fine. The former-slave gnomes will be safe if that is what Fleck is concerned with.

The sale values (if not kept) of the remaining items are:

+1 Scutum - 800gp
+2 Lorica Segmentata - 3500gp (extra because it is unique to this area)
+1 Cloak of Resistance - 750gp
+2 Chain Shirt - 3000gp))
 

((Treasure was disposed of/divided as follows:

The Lorica and chain are sold for 6500. The rest and the money is divided as follows (sell or keep the items):

Zerash: +1 Scutum, 1 CSW potion, 2600 gp
Drack: 1 CSW potion, Cloak of Resistance, 2700 gp
Rompeculo: 1 CSW potion, Two Iron Slaver rings, 1200 gp))
 

(OOC: Sorry for the lateness of this post, besides being tired the week before my computers got hit by a virus this week, ugh.

Actually, don't sell the Chain Shirt. Zerash will wear it into the swamp, since the only alternative is full plate. We lose some gold from that, so for now I'm assuming Zerash only has 2000 gold to spend. I'll post up what it's spent on in a moment.

Alright, Zerash is going to scribe five Cure Moderate Wounds scrolls, and one Restoration scroll. That's 1450 gold, and 58 XP...he'll also buy ten trail rations.)

The feat he'll finally take after all this time for hitting level 9 will be Power Attack.)
 
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Hey, just as an aside, a suggestion I would make would be to have all the party made to the same level, and somewhat equalize their gp value.

I noticed that several of us are on different levels, and that the starting gp some of us used was different(or at times random). I know drack started with very little gold, and I used I believe less than half or a little over half what was the recommended starting gold for tenth level.

Also, drack couldn't make his character have a prestige class because of thoughts of emiricol coming back and not accepting it, so maybe it would be an opportunity for him to build one in to his current character.

Anyway, just a suggestion. I know as an occasional DM that having widely varied character values and levels can be a very big pain. Since we are basically starting a new 'quest' thing with zerash, and we've lost quite a few party members, it might be a good time to do so, and also to set up a standardized starting value and character level for our party for future characters (our own or any suckers we cajole into joining).
 

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