For More Than Glory

((Zerash already had a detect spell cast when we were investigating the contraption and found the Flask of Air. It may still be in affect. Valdir might be interested in a rapier or buckler if they are magical.)
 

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Session recap: 18-20 Goldentide

The group had Savengriff blast through the cave-in, only to find another wall - this one with a polite request from the dragon not to go any further. After a rest, they ignored the warning and cracked that wall too, only to be surrounded by a thick brown gas that was still breathable, but made anyone breathing it unable to walk farther. By Gadreman holding his breath, and Valdir breathing from the bottle, they managed to continue on to the next wall. Cracking this one too, they got out of the fog and out of the wild magic zone, and into the dragon's lair.

The great bronze dragon was there waiting for them, and not particularly happy to see them. He was willing to talk, though, at least until Gadreman showed his brand. He was immediately knocked to the floor and pinned by the inexplicably angry Valdorane. Calling Gadreman a slave and a tool of something devoted to destroying the world, he was immediately very short with the others, telling them little more than Cooper did, though he did offer another option: counter the spell by doing the same with warmth as the giants do with cold.

Eventually he released Gadreman and told the group in no uncertain terms to leave. Valdir, however, noticed another sealed exit to the cave, and accused the dragon not only of hiding from something, but also of inactivity. The dragon ignored the insolence and watched until the group was gone.

After a long and awkward underwater walk, passing the bottle of air, they find themselves on the shore of Lake Valdorane once again, thanking their respective gods that not all dragons make meals of visitors.

EDIT to avoid making another post: For the drow fight, and the trip and visit to the dragon, 1000 xp each.
 
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Session recap: 20-21 Goldentide

The party reoriented themselves to the outside world, and made camp for the night. Savengriff teleported back to Dumeldein to check in and sleep in an actual bed. That night, three bizarre creatures crawled out of the lake and attacked. After a long, bloody, and nearly fatal fight, swords and arrows won the day, and camp was moved out of the stench zone until morning.

Savengriff teleported back in the morning, into the middle of the battle site, already taken over by scavengers. He took Valdir aside and delivered some news, while the others inspected the monsters - they are the same color as Valdorane, and their hide nearly as thick.

From here, the group will travel north into Thoradur again, an uneventful trip until they get closer to occupied lands...

(800 xp for the fight, and 400 for Savengriff, awarded during the session)
 

Sesion recap: 27-31 Goldentide

Making their way into Dwarven territory, they found themselves in the northernmost free Hill Dwarf city. They a spare day there so that Savengriff could scribe a spell, and Gadreman and Valdir could train the dwarves, then moved into Giant territory along with a little guidance from Naeron about the closest focus for the spell - fifty leagues northwest.

The route northwest took them along the foot of the mountains. After only a couple days, they saw wolves watching them at night, and an arrow scared them off. The next night, they saw the wolves watching again, and as Drack stood to fire, they disappeared. Drack was then bit from behind by something flying by; he and Gadreman saw it on its next pass: a white dragon, only a few feet long. It only took one falchion hit to scare that one off. Drack and Valdir heard it conversing a ways off, and a flaming arrow revealed it conversing with the four wolves. They scattered, and the falling snow hampered any tracking.

The next day, they encountered a patrol of two frost giants. When exchanging rocks and arrows proved the arrows the stronger, the giants closed, and Gadreman charged in, Drack behind. While two wolves ineffectually distracted those that hung back, Gadreman split open the first giant. One wolf and one giant down, the others fled, with a frost breath and a trampled Drack as cover. Savengriff hasted those without the speed to keep up with the giant, and the chase was on.

Savengriff was the first to catch up, halting the chase with a field of black tentacles. The giant turned and challenged Gadreman to single combat, who warned the others off and accepted. Just then, a tentacle grabbed Gadreman's sword arm, and the giant took the advantage with two mighty hits. Gadreman took a moment to rip free of the tentacle, then baited the giant into attacking again. The giant did to great effect, bringing his axe clean through Gadreman's midsection. Amazingly, Gadreman lived and managed to bring his sword through the offending axe, severing it, then continuing to attack the giant. Although the giant survived long enough to clobber Gadreman with the axe handle, the barbarian triggered a healing spell on himself and continued tearing the giant into tiny pieces. The escaping wolf was fried by a fireball from Savengriff.

Now, though no one is in danger of death, the party is left with a spattered area of blood, in broad daylight, in more open terrain than they'd previously been traversing. There are also at least two wolves and a dragon unaccounted for....
 


Session recap: 31-32 Goldentide

The giants proved easy to rack, and were apparently on a sort of perimeter patrol. Most of the way around the circle, their tracks came to a road and turned back toward the mountains. It now being evening, the group camped in the trees while Valdir scouted closer. He discovered that these particular giants were guarding an entrance to underground dwarven lands, with a stone ring for fortification. One of the massive stone gates was beaten and crumbled, but as Valdir tried to climb that to see inside, he was spotted, and quickly dropped to the ground and disappeared.

It is now morning, as the group plans their advance on the remaining two giants.

((XP will be posted after these other two are dealt with))
 

Gadreman grunts, "I have these sticks that produce smoke. They have to be ignited, but they will create a fog enough to obscure sight. Could be useful in combination with the ... 'darkness' arrows. So what exactly is the plan? To surround them or attack from a single front?"
 

Sessions recap: 32 Goldentide - 3 Festal

Those two giants were dealt with easily enough. They had a stone ring as fortification, hedging them in nicely for a fireball from Savengriff. Once that softened them up, Gadreman and Drack got in to tear them apart. While Valdir explored the Dwarven doors, the others discovered a chain inside the ring generating cold. Valdir also made it in to talk to the Dwarves guarding the tunnel, who gave some useful information and advised them to keep moving, because there'd be more giants along.

They trekked along the mountains and then into farmland, often seeing a dragon in the distance or hearing wolves, and eventually saw two dwarves trying to work the field. Following those two back to their lonely farmhouse, they got some information from those - the giants travel in fours, with four wolves and a dragon, and come around to either gather the harvest or play cruel sport. A dragon was circling in the distance, and coming nearer, so they headed west to a reported abandoned farmhouse and waited out the night there, hiding from the dragon circling overhead.

The next day they headed back to check on the dwarves, and Valdir was spotted by the dragon, perched atop the house. The dragon fled as fast as only flying dragons can, but not before taking several of Valdir's arrows, and disappeared in a dive over the next ridge. Asked to retrieve it, Gadreman charged over the ridge after it, only to be greeted by a barrage of bricks from a giant ambush. Valdir, meanwhile, was flying above, and the race was on to reach the battle. Valdir dealt them arrows while Drack and Savengriff caught up with Gadreman, then the two swordsmen joined in the barrage until Savengriff could bring his big spells to bear. A Chain Lightning went over well, but a Fireball set off some sort of countermeasure, filling the giants' stand with thick fog. It looked like a standoff until one wolf appeared, and was promptly exploded by Valdir. The giants then appeared, luring Gadreman and Drack in - their last mistake. Gadreman, enlarged by Savengriff, tore two of them apart, and Valdir reduced the last one to his knees with arrows.

While the prisoner was being tied up, Valdir went to check on the dwarves. What he found shocked him. One dwarf had had his legs hacked off, then apparently been forced to write something (in Galvic, that Valdir can't read) on the wall in his own blood. His wife was discovered in the cellar, curled into a corner in terror, frozen solid. Flying back in a rage, Valdir nearly killed the giant there, but Gadreman led the interrogation. The giant wasn't particularly smart, but they learned that the chiefs had been given whatever magic by some being called the Vizier, and also that the giants were making seige weapons at the city by the lake. From there, Gadreman deftly ended the conversation.

Treasure: 1800 gp, one broken wand, two broken Large suits of chainmail, two working Large suits of chainmail, four Large greataxes
Previous treasure identified: wand of cure serious wounds (43 charges left)
Experience: 600 each
 



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