Once Fleck is satisfied with his inspection of his handiwork, he steps back and his face seems to cloud. "Gather the bodies," he says darkly. "I want to make certain they don't bring these three back." Once the bodies have been piled and looted, he looks them over and murmurs something in what sounds like Thusesti. With a wave of his hand and a dull green light, they are gone, reduced to a layer of dust that quickly scatters in the drafty chamber. He stands there watching the dust for another minute, then coughs and collapses to his knees. For a long while he stays still there, as if in a trance, utterly unresponsive to the world.
((Here's the treasure split, on the assumption that Zerash already has +2 or better plate, and Drack has no use for the scabbard since he already has Improved Critical. If he wants it, it's 14,000 less cash for him, and 2000 more for everyone else. Cash values are only given in gp, though we'll be a lot better off converting to gems when we get a chance - probably the same place we actually manage to sell everything.
Total value each: 36696 gp
Zerash: Staff of healing, 8946 cash
Drack: Ring of fire resistance, 24696 cash
Fleck: Ring of spell storing, ring of fire resistance, 6696 cash
Grendl: +2 full plate of fire resistance, 13046 cash
Still no 14th level for me))