For More Than Glory

i think next time we can just buff Drack and be done with it...

Drack with Freedom of Movement, Fly, Greater Invisibility and some various minor buffs would probably been enough to whack that dragon silly. It's only option would have been to fly away.
 

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The Final Battle

In the final battle, the party used tactics to their best effect and after several hard-fought rounds were victorious. Through a combination of reverse gravity spells, blade barriers and excellent melee tactics, the three giant leaders were prevented from coordinating their attacks. Although still tough, in the end the priestess was slaughtered on the ground after 'falling' from the reverse gravity column, the Jarl went down fighting under the combined attacks of the three melee fighters, and the sorceress was reduced to a pile of gel surrounded by a ripped and torn bag of skin.

((3500 xp each))
 


Ezieer said:
14th level gained!

taking another Rogue level... have to get my Trap Sense up to +3...

((Congrats Ezieer. Please keep OOC posts on the News board and try to use this one only for IC posts))
 

The party agrees to stay on with the dwarves to help rebuild the defenses enough so any old roving band of Frost Giants can't enslave them again. Grendl proves quite helpful in this area because, as the group finds out, he has skills in Seige Engineering. This, combined with the magic some of the party can wield, helps rebuild and rearm the dwarves as well as can be expected. Hopefully, the remaining dwarves can hold out until the dwarven/human army comes to drive the giants from Thoradur...

((During the downtime, the party gathers all the treasure together gathered from the giants and the dragon. After a few identifying spells, here is the tally:

Jarl: +2 shock greataxe, +2 full plate of improved fire resistance, 6000 gp

Priestess: +2 Large greataxe, +2 full plate armor, ring of minor energy resistance (fire), staff of healing, 600 pp

Sorceress: +2 Large greatspear, +2 studed leather armor, minor ring of spell storing (3 magic missile spells stored currently), 600 pp

Dragon: 3000 gp, 20000 sp, 12 diamonds worth 1000 gp each, ring of minor energy resistance (fire), scabbard of keen edges))
 

Once Fleck is satisfied with his inspection of his handiwork, he steps back and his face seems to cloud. "Gather the bodies," he says darkly. "I want to make certain they don't bring these three back." Once the bodies have been piled and looted, he looks them over and murmurs something in what sounds like Thusesti. With a wave of his hand and a dull green light, they are gone, reduced to a layer of dust that quickly scatters in the drafty chamber. He stands there watching the dust for another minute, then coughs and collapses to his knees. For a long while he stays still there, as if in a trance, utterly unresponsive to the world.

((Here's the treasure split, on the assumption that Zerash already has +2 or better plate, and Drack has no use for the scabbard since he already has Improved Critical. If he wants it, it's 14,000 less cash for him, and 2000 more for everyone else. Cash values are only given in gp, though we'll be a lot better off converting to gems when we get a chance - probably the same place we actually manage to sell everything.

Total value each: 36696 gp

Zerash: Staff of healing, 8946 cash

Drack: Ring of fire resistance, 24696 cash

Fleck: Ring of spell storing, ring of fire resistance, 6696 cash

Grendl: +2 full plate of fire resistance, 13046 cash

Still no 14th level for me))
 

Memnus said:
Once Fleck is satisfied with his inspection of his handiwork, he steps back and his face seems to cloud. "Gather the bodies," he says darkly. "I want to make certain they don't bring these three back." Once the bodies have been piled and looted, he looks them over and murmurs something in what sounds like Thusesti. With a wave of his hand and a dull green light, they are gone, reduced to a layer of dust that quickly scatters in the drafty chamber. He stands there watching the dust for another minute, then coughs and collapses to his knees. For a long while he stays still there, as if in a trance, utterly unresponsive to the world.

((Here's the treasure split, on the assumption that Zerash already has +2 or better plate, and Drack has no use for the scabbard since he already has Improved Critical. If he wants it, it's 14,000 less cash for him, and 2000 more for everyone else. Cash values are only given in gp, though we'll be a lot better off converting to gems when we get a chance - probably the same place we actually manage to sell everything.

Total value each: 36696 gp

Zerash: Staff of healing, 8946 cash

Drack: Ring of fire resistance, 24696 cash

Fleck: Ring of spell storing, ring of fire resistance, 6696 cash

Grendl: +2 full plate of fire resistance, 13046 cash

Still no 14th level for me))

((Grendl is a ranger, so he likely can't use the plate, but he can sell it as long as nobody else wants it.))
 

Fleck insists on taking the group back to Dumeldein for supplies and intelligence. There, he spends a few days hunting down various things and people, trying to find out as much as he can about the planes, planar travel, and tracking someone across the planes. Each night, he tries again to scry Cooper, using the Betrayer's Blade as a focus, hoping against hope to punch through the planar barriers and Cooper's will. Five days later, he's ready to travel again.

A quick trip to Solinburg turns up nothing. The scene of the accident has been long since rebuilt, and any magical traces are gone, though there has still been no word from the Baron Walden himself. From there, it's another short jaunt to Marzen to look for any signs of Cooper returning home...
 

Drack spends his time liquidating the gear they desire not and trading, selling & buying items they do. He confers with Zerash and Fleck about the value of their gained goods to give him a benchmark of the items worth.
 

((Rather than rehash what has occured since the last post, I'll mainly go over recent events))

After escaping the clutches of the Vizier and his minions, the not-so-destroyed Tatiana being one of them, Fleck shadow walks for nearly a week before making it back to Solinburg and the party. Unfortunately, now both Cooper and the Betrayer's Blade are in the hands of the Vizier. For what purpose, nothing is known. All that is known is that the Giants were a diversion for a larger plan.

The party spend some time trying to scry the Vizier's stronghold and otherwise find some information on how they can find their way to attempt to take back the Blade and finish the job Naeron placed them on. Nothing was found in Solinburg other than word that the gnome bard they had met weeks earlier had won a competition and was now the head minstrel for the Kaiser. Fleck then led the party to the capital, some hints and innuendos pointing that direction.

Once at the capital, Drack found out, while 'information gathering' at the local brothels and seedy establishments, that a new guild had been muscling in on and overtaking much of the established illegal activities. Also, little could be done about the rising crime rate since most of the regular soldiers were still in Thoradur pushing the Giants back.

No sooner had Drack returned to relay the news that a loud commotion was heard outside. Drack was just going to investigate when a shredded shell of what had once been a City Guard came flying through the door. The party rushed outside to find the horned devil, Carver, that had tormented Valdorane all those years strolling through the streets, casually heading towards the Kaiser's Castle and gleefully ripping apart anyone or anything within reach. Drack charged out to meet him only to have his battle cry turn to one of fear as he succumed to the devil's aura of fear. Fortunately, Zerash was close enough to quickly dispel it before Drack went off screaming into the sunset.

After a few failed attempts to stop or turn the creature's attention to the party, Fleck finally harmed it with a Disintegrate Spell enough to make it turn and blast the party with a Fireball. Fleck was mostly shielded from the blast by a Wall of Force he had erected. Valdir was able to drive one arrow deep into the beast and Fleck penetrated its magical protections with yet another Disintegrate. Just as Drack and Zerash had finished buffing themselves up for a serious fight with the devil, Fleck penetrated yet again, this time turning the flesh and bone devil into a stone statue. The victory was short-lived, however as the statue was teleported out of harm's way before the party could bust it into little pieces.

At this point, the alarm trumpets from the Kaiser's Castle sounded. A guard, now not cowering in fear from the devil's aura, begged the party to come help. Once at the castle, Valdir found tracks of yet another devil, this time a bearded one, again leaving an easily-followed trail of destruction deep into the castle and leading to the throne room. Following this trail, the party was soon brought up short by a Wall of Force barring the door into the throneroom.

The scene on the other side of the Wall of Force was just coming to a close. The Kaiser was standing next to his throne and a single robed figure stood next to him. Just before the bearded devil charged, the robed figure handed the Kaiser a sword. The Kaiser plunged the sword into the devil as it advanced and, to the amazement of all including the devil, slew the devil instantly. The devil fell to the floor and disappeared in a similar manner as Carver had.

The invisible wall faded and the party ensured the Kaiser was okay. The robed figure had left by this time and when asked, the Kaiser stated it was his nephew and that he had changed quite a bit since he had been a youth. Fleck was at once suspicious of the coincidental nature of the Betrayer's Blade being taken from them and this stranger handing the Kaiser a blade that instantly slew a devil. This was compounded when Fleck asked to examine the blade and was refused, the ire in the Kaiser rising with each successive request. Fleck and the Kaiser's Grand Wizard promptly let the matter drop for the moment.

The party was invited to stay in the Castle until the regular military returned in a few days. They accepted and are now guests of the Kaiser.
 

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