Recap: The group spent three days on fruitless reconnaissance. Just as patience was wearing thin, they were caught in a tavern and attacked by an anonymous crossbowman. Valdir, Rolf, and Delwin gave chase, Argus went in search of a healer for the poisoned Delwin, and Fleck and Kirran went to find the origin of the poison. Rolf discovered that the assassin's brother operates a local stable, which Valdir staked out to wait for his return. Argus eventually got Delwin to the temple of Os, and had him healed. Fleck and Kirran discovered an alchemist who'd been approached for the poison, and learned where and when the hitman would be meeting his employer. Valdir and Delwin finally cornered the assassin in an alley, but didn't manage to get any new information out of him before the guards led him away. Now the group assembles in an open field outside Solinburg, to discuss the plan of action.
(Even though site season has moved to summer, this entire adventure has only take an few days, so game time is still mid-spring.)