For More Than Glory

"Count me in. I twouldn't want to be missin watchin a dragon die from laughter and git me a chance to steal its horde. Or watch it eat you alive on the spot. What kind of dragon be offerin to help yea out of the goodness of its heart? None that I've ever heard of. Tales of Dragon Turtles spraying steam that take the flesh outa yer bones. Giant beasts terrorizin villages after awakin from a deep slumber every 20 years. Thas all the stories I've ever heard."
 

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"Your right, it is unusual to see a kind heart in a dragon, but thats what the legends say. That is why I must find Cooper first. There isn't anyone in Mittendien that knows the legends better than Cooper."
 
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Valdir's attention perks at the mention of yet another invasion of Lorlynia then cools as the tale veers more towards Mittendein. He listens patiently and quietly as the stranger goes on.

After he is finished, Valdir finishes his glass and orders a small pot of hot water. While waiting for it to arrive he turns to the stranger. "Now, that is much better. Clear, coherent and without the rudeness. As for the impending invasion of Mittendein, bah! Fleck and I've been, at the very least, ignored completely every time we've even tried to warn authorities of any impending danger. They've got their heads so far in the sand they'll have frost giants pulling off their legs to roast them before they'll listen. As for Lorlynia, Fleck's and my home, that is another matter. They don't listen much better, but we are both more invested in its protection."

The pot of hot water arrives and Valdir pours a cup, adds an elven mixture of herbs to it, lets them steep and takes a sip before continuing. "Now, you are correct, I have contacted Reginald Cooper in regards to my own quest. He is a good man and very knowledgable about these weather spells and I would not be at all surprised if he had knowledge that would be helpful in your quest also. I can contact him tomorrow and see if he will speak with you. As for Fleck, I know not where he is. Probably off saving more of his kin."

Taking another sip, Valdir continues, "It seems our two paths are connected. I don't give a kobold's ass if the giants raze Mittendein, but it is probable they won't stop there and after all the years of fighting off orcish hordes, Lorlynia would be the next logical target. If you have skills that are useful, I might even consider taking you along with me on my quest and maybe we can get both accomplished at the same time. What say you?" After a short pause he adds, "Oh, by the way, you know my name but we don't know yours...."
 

((Actually, Cooper is in the permanent custody of one of the Mittendienish great houses, being driven insane by an artifact (well, the lack thereof) that's now in Fleck's possession... but I'll chalk Valdir's comment up to dry irony :-) ))
 


Session recap: 19-31 Algost

The party departed Ettledein, travelling north through Mittendien to Solinburg on the lake. They were well received at Walden Manor, and allowed down to visit Cooper. Though the imprisoned sage is thoroughly insane, he's at least a talkative lunatic. He rambled at length about dragons, the lake, and ley lines, and it was revealed that the only way the weather could be going this wrong is if a sorceror from near the lake went to the north to capture one of the magical links to the lake, then come back toward the lake bringing that link closer and stronger. More distressingly, if that northern link gets stronger, the southern link will get weaker, and the dragon of the lake will be affected. They left with a map of Cooper's guess as to where the lair is, with entrances both from the lake and from dwarven tunnels. They now find themselves on the streets of Solinburg, with a general idea of the direction to go.
 
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One day's travel out of Solinburg, the party was setting up camp an hour or so before dark. Valdir had just returned with a few hares and edible plants and was preparing a stew when his keen elven senses (and a natural 20 spot check) noticed a shadowy figure in the woods. After covertly alerting his companions, Valdir suddenly erupted into action, launching and striking with 4 arrows in quick succession.

Their would-be assassin then disappeared. Thinking quickly, Zerash cast a True Seeing and was able to target the assassin with a spell completely immobilizing him. Valdir and the rest soon caught up and Valdir tied the assassin up quickly before he could shrug off the spell's effects. Just as Valdir tied him to a tree, Zerash's spell wore off. Luckily, Valdir's knots held tight and when the invisible assassin finally reappeared, their old friend Havoc was staring back at them.

Valdir was grinning when he exacted his revenge, removing the man's hand at the wrist and stuffing it into his mouth. After a little discussion, Valdir decided to give Havoc a choice of dying slowly or quickly, depending on whether he decided to tell them where Tatiana was, how many she had with her, and her plans. Havoc lost the other hand before he finally spoke up and then passed out. Valdir pierced his heart and ended their 'friendship'.

The party is now in the process of formulating a plan to lure Tatiana into a trap, probably using the animated corpse of Havoc as bait...

In the process, the party found two magical short swords, a portable hole with gems, coins and misc. items in it, a pair of magical goggles, a suit of magical studded leather armor, a magical potion and 8 vials of poison.

((Memnus, if you are coming back next week I can send you Tatiana's node and you can DM the trap/combat or just assume she escapes and move on with your plot line. Let me know...))
 

Drack is ready!

Drack seems non-plussed about the upcoming battle. He'd agree if Drack new what non-plussed meant. He's a bit irritated by this late night ambush, but he's used to unexpected battles. Such is the way of things at sea... only the wind and the waves dictate when an attack cannot occur.

"Alright then. I'll protect the mage... you all work on killing that bitch. If you can make her appear where I can get to her... I'll cut her in two."
 

"We should probably try to stay close to one another until dawn. If they attempt magic to create a fog, I may be able to dispell it, or at worst burn it away. Zerash, do you have any magic that might make Tatiana more vulnerable to my spell? Perhaps a curse or something?"
 

As night fell Valdir, dressed as Havoc, lured Tatiana and her brood into the party's trap. As the fog started to set in, Savengriff cast a Magic Jar spell and Valdir launched a blunted dagger at him (purposefully aiming at his cloak barely an inch from his body) to cover the fact that his body collapsed into a coma.

A swarm of bats appeared the next round as Tatiana's brood and familiar (enchanted with touch spells) went into action. Savengriff's spell came in handy as one after another he took control of the vampire spawn and made them stand still for the staking they deserved. Zerash, although assaulted by 4 at once, escaped all harm no matter what the tactic or spell thrown at him. Naeron was smiling on his cleric this battle. Using his holy symbol he had two of them cowering in fear within a short time, easily staked by the others.

Meanwhile, Valdir used the advantage of the ruse he was pulling on Tatiana to sneak closer until he was close enough to plant 4 holy water filled arrows into her chest. Unfortunately, Tatiana was not killed in this assault and she immediately froze Valdir in his tracks with a Hold Person spell. She was just moving to exact her revenge on him when Zerash burst from the fog and made her reconsider the situation. Moving the bat swarm and turning into a bat herself, she escaped into the fog to try and assualt the party from there. Unfortunately for her, Savengriff gained control of her body and she was then quickly turned to mist by a well timed spell by Zerash. Her misty body then fled back to her coffin.

Drack, on the other hand, did not fare so well. Twice his mind was dominated by vampire spawn and he was stripped nearly naked and his blood drained twice before Zerash appeared to help fend them off. This proved difficult when Drack, not in control of his own body, first tried to pick up his sword and swing it at Zerash. Zerash batted the sword away with his spear before it could be brought to bear, so Drack, undetered, grappled with and nearly pinned Zerash. Zerash was bitten and had his blood drained once before Savengriff just happened to possess the body of the offending spawn, breaking the control it had on Drack. The spawn were soon thereafter dispatched.

Valdir, right after Tatiana's misty remains fled, started tracking them back to where their wagons and coffins were sitting. Tatiana and one spawn were reconstituting their bodies when Valdir arrived. Gleefully forming a plan in his mind he tightly bound both coffins and smashed the empty ones. With the help of the party, he brought the wagons and coffins back to camp to await the coming daylight. After many hours of happily taunting the vampires, Valdir flung open the coffin lids in the morning light and they were, after bursting into flames, no more...
 
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