dreaded_beast
First Post
I'm not sure if this question has already been asked, but I came up with this question after reading a previous thread asking how many House Rules DMs use.
In my opinion, I believe players generally have a "negative" view of House Rules. From my experience, House Rules tend to "fix" a "broken" rule/ability/spell etc.: basically a "nerf". This is a very broad and general statement, but I think almost all players dislike having their abilities "nerfed".
Rarely have I seen a House Rule that has been brought up that actually "strengthens" the player, instead of "weakening" a player.
Most of the time I hear, "that ability is TOO strong, let me fix it." This usually in terms of what the PCs abilities are.
I almost never hear, "that ability is TOO weak, let me fix it." However when I do hear this, it is usually for the abilities of NPCs.
I can understand wanting to maintain "balance" within a game (whatever that may mean for you and your group), but I have always held the opinion that a DM doesn't necesarrily need to "nerf" abilities to "balance" a game. I feel that the DM, just like the players, have many options already within the game itself to make sure things are "balanced"
However, on the flip-side, if something is House Ruled in favor of the PCs, that means that the NPCs can use against the PCs as well.
In my opinion, I believe players generally have a "negative" view of House Rules. From my experience, House Rules tend to "fix" a "broken" rule/ability/spell etc.: basically a "nerf". This is a very broad and general statement, but I think almost all players dislike having their abilities "nerfed".
Rarely have I seen a House Rule that has been brought up that actually "strengthens" the player, instead of "weakening" a player.
Most of the time I hear, "that ability is TOO strong, let me fix it." This usually in terms of what the PCs abilities are.
I almost never hear, "that ability is TOO weak, let me fix it." However when I do hear this, it is usually for the abilities of NPCs.
I can understand wanting to maintain "balance" within a game (whatever that may mean for you and your group), but I have always held the opinion that a DM doesn't necesarrily need to "nerf" abilities to "balance" a game. I feel that the DM, just like the players, have many options already within the game itself to make sure things are "balanced"
However, on the flip-side, if something is House Ruled in favor of the PCs, that means that the NPCs can use against the PCs as well.
