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D&D 5E For Players: What makes an encounter "scary"?


I get scared when my pc is placed in an unusual or deadly environment. Like when a giant crocodile bites, grapples, takes the pc into the water and begins go deeper. If I can’t hold my breath, yikes. It also scares the other pcs.

I’m also afraid of traps and hazards that combine within encounters, or when our party is facing a dire choice: the left passage is quiet, almost too quiet, we hear a mechanical, electrical hum down the right passage, just then, from behind we hear the growls of a large pack of carnivores on the hunt.

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