adembroski said:The core game continues to drift further and further from its Tolkienesque roots; the beautifully simple and recognizable foundation upon which world's can be molded from the DM's mind. In the place of that elegance is an almost forced mythology, with Tieflings... which should always be a DMs option... presented from the outset as a base race.
BBQ said:Blah, blah, blah... there are a lot of threads about this stuff elsewhere on these forums. I disagree with most of your objections, but I suppose you have a right to your opinion. I just think you need to give it a chance before you get your back up about this.
Najo said:That is a bit harsh. One thing that roleplaying has working against it is lack of new blood. It has to keep veterans like us happy AND find a way to get 14 year olds playing it. The game needs new blood. D&D IS competing with WOW.
With that said, from all I have seen, 4e is not trying to be a pen and paper WOW, nor could it compete with WOW if it did. D&D needs to flex its own strengths against computer gaming. Namely, that is story telling, encounter scenes, back ground, fluff and the like. So far, it seems that is exactly what WOTC is doing.
PhantomNarrator said:Why is anyone surprised they're trying to ride the success of WoW? Hasbro doesn't care about people who have been around as long as you have, let alone the grognards who cut their teeth on OD&D like me. They want to market to 14 year olds, or people with the minds of 14 year olds. The only influences these twinks have are MMO's and anime, since most of them are functionally illiterate. When you say Lord of the Rings they might think of the Peter Jackson movies, maybe. Expect more big eyes and stupid hairdos in the art too, even worse than the "punk" look of 3.X.
But I'm just a grumpy old grognard, what do I know? This day was bound to come sooner or later. The murder of Dragon magazine and the new subscription scam mark the passing of an age. It'll be called D&D, but it sure as hell won't feel like D&D to me.
Jack99 said:Twink? I resent that.. I earned my own gear and levels myself, thank you very much.Besides, linking twinking and WoW is funny, since WoW pretty much prevents twinking with level minimums on all items.
Either way, not only are you grumpy, but you are being rude to a lot of people.
4e will have very few similarities with WoW, aside from all the stuff that WoW stole FROM DnD. Based on your statements, I doubt you have played any WoW, or at least for long. Therefore, take it from me, the only thing about 4e who seems to have been strongly influenced by WoW, is the art (Based on Races and Classes). And seriously, if you refuse to give a great system a chance because you don't like the art, well, that says more about you than about the system.
Cheers,
adembroski said:I'm WAY behind the times here....
...I get the impression that this edition is inspired not by a long standing role playing tradition nor a century of fantasy literature, as previous versions were. This seems to be the pen and paper son of Everquest, Utima Online, and World of Warcraft.
adembroski said:The core game continues to drift further and further from its Tolkienesque roots; the beautifully simple and recognizable foundation upon which world's can be molded from the DM's mind.
All of those games are heavily based on that century of fantasy literature and on D&D itself. So even if 4e D&D is basing itself on MMORPG's, which I don't believe it is, it is still true to its roots.adembroski said:I get the impression that this edition is inspired not by a long standing role playing tradition nor a century of fantasy literature, as previous versions were. This seems to be the pen and paper son of Everquest, Utima Online, and World of Warcraft.
D&D has always had multiple fantasy influences. The Tolkien inspirations were mainly the playable races and the concept of an adventuring party instead of a solo hero/pair of heroes. Most of the monsters in the Monster manual didn't come from Tolkien. The magic system didn't come from Tolkien. The concept of killing things and taking their stuff didn't come from Tolkien.adembroski said:The core game continues to drift further and further from its Tolkienesque roots; the beautifully simple and recognizable foundation upon which world's can be molded from the DM's mind. In the place of that elegance is an almost forced mythology, with Tieflings... which should always be a DMs option... presented from the outset as a base race.
The class roles in D&D have always been pretty much based on their usefulness in a fight or an adventure. Non-combat roles are pretty much defined by skills rather than class. The concept of a "tank" in online games came from the D&D fighter to begin with. I can't think of an edition of D&D where a fighter wasn't, generally speaking, a high HP, high AC, low damage dealing at high levels, character who mainly covers the squishier party members.adembroski said:Further, we have roles which seem to mirror the common class roles in our pure-combat/no-role-play online RPGs. Might as well have cut to the chase and renamed the Fighter class "Tank".
I never cared for prestige classes so won't miss them if they are gone. Class options and multi-classing have always seemed a better fit to me.adembroski said:Power Progression... gone are the days when a world can be defined by its prestige classes, another of the brilliant additions of 3rd edition. Now we are stuck on this destined path where we must reach a given level no matter what organization or devotion we wish to join with. There always were level issues, but they were adjustable... emphasizing the prestige of those with high requirements.
As an RPG system, encounters have always been the focus of D&D. I'm sure that the 4th ed rules will work for social encounters, and background skills that aren't used regularly in encounters can be part of the character's written background.adembroski said:4th edition skills focus on encounters... no use rope, no tailor... in other words, you're a video game character now. Stop your role playing, damn it!
adembroski said:I'm WAY behind the times here.
So I've spent most of the day pouring over the info available (surprisingly little, actually).