VirgilCaine
First Post
Spider said:For one, incarceration is much easier in modern times than it is in fantasy worlds. Teleportation, mind-control, and illusions are pretty hard to come by in our world, but they're low-level spells in D&D. It's a lot harder to contain criminals when they can use magic to bypass walls and guards. When it becomes possible to send the Big Bad to prison forever, you no longer feel such a need to kill him.
Also, the Western/American modern legal system tends to err on the side of caution when it comes to punishment. In the old days (heck, even in the old west), you'd be a hero if you shot a bank robber. Nowadays, you'll probably go to prison (or be executed) yourself. Having those consequences looming overhead probably sways a lot of players from being overly trigger-happy.
Just my $.02
Spider
I have to disagree.
With the legal system the way it is, actual criminals are more likely to be released on parole and people who have drug charges kept in.
So the "Big Bad" isn't in prison forever, unless he did some VERY bad things and the PCs have some really tight proof.
As for shooting bank robbers, if you are carrying concealed legally in a bank (which might be impossible, because either the local regs or the bank has a sign up) and you stop a bank robbery--which is a felony, IIRC, and you would be within your rights in at least some states to attempt a citizens arrest.
Now, given, you would probably face some heat for shooting a bank robber, but if you warned the person, and he was obviously armed (no fingers in jacket pockets) and you were carrying legally otherwise, you would be in fear for your life and it would be a clean shoot.
I'll have to find some sources for this...