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For those of you with ADHD, how do you organize your campaigns?
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<blockquote data-quote="MuhVerisimilitude" data-source="post: 9262648" data-attributes="member: 7042567"><p>Notes. Excessive notes.</p><p></p><p>I manage everything in Emacs, using something called org-mode. Emacs is probably a bit too hardcore to get into if you're not really enthusiastic about it, but I think for this use case it is unbeatable. It allows me to write notes in plain text and then to have sections of the text hidden away as needed. I structure my document like a hierarchy, something like this:</p><p></p><p>* NPC INDEX</p><p>** Bob the Barkeep</p><p>Bad temper. Knows about the bandits. Has told the PCs about the bandit hideout.</p><p>** Bill the Bandit</p><p>Has a hideout near Fiddle Rock.</p><p></p><p>What's useful about this system is that I can just make emacs hide all the NPCs when I don't need to see them at all. I have a similar structure to store a session log, something like this</p><p></p><p>* SESSIONS</p><p>** Session 1, 2024-02-01</p><p>The players met Bob the Barkeep.</p><p>Found the note left by Phillip.</p><p>They fought a bunch of wolves on their way to Whateverton.</p><p>** Session 2, 2024-02-08</p><p>Spike pick pocketed a clown and got a cursed ring.</p><p></p><p>I use the session log to also store future notes. Things like ideas for what NPCs will say and so on.</p></blockquote><p></p>
[QUOTE="MuhVerisimilitude, post: 9262648, member: 7042567"] Notes. Excessive notes. I manage everything in Emacs, using something called org-mode. Emacs is probably a bit too hardcore to get into if you're not really enthusiastic about it, but I think for this use case it is unbeatable. It allows me to write notes in plain text and then to have sections of the text hidden away as needed. I structure my document like a hierarchy, something like this: * NPC INDEX ** Bob the Barkeep Bad temper. Knows about the bandits. Has told the PCs about the bandit hideout. ** Bill the Bandit Has a hideout near Fiddle Rock. What's useful about this system is that I can just make emacs hide all the NPCs when I don't need to see them at all. I have a similar structure to store a session log, something like this * SESSIONS ** Session 1, 2024-02-01 The players met Bob the Barkeep. Found the note left by Phillip. They fought a bunch of wolves on their way to Whateverton. ** Session 2, 2024-02-08 Spike pick pocketed a clown and got a cursed ring. I use the session log to also store future notes. Things like ideas for what NPCs will say and so on. [/QUOTE]
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For those of you with ADHD, how do you organize your campaigns?
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